The "Sony Games" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
This kind of thing is a fairly regularly occurence in games and it bugs the hell out of me. You've got a hero, or in this case and anti-hero, who can leap around like nobody's business, carry a whole range of guns and take a barrage of bullets before dying, and yet he can't get over a tiny obstacle? Even if you haven't played Hitman, you'll have been playing a game where you found your path blocked by a four foot crate, requiring you to take a long winding path around the obstacle. The sheer absurdity slams home the fact that you're playing a game and takes you right out of the experience that the designers have tried so hard to create. I appreciate the fact that level design requires that gamers be restricted somehow, but forcing players to circumvent some tiny obstacle is nothing short of insulting.
Thankfully Oblivion's fixed this.
Invisible walls or really annoying insta-kill boundaries (Far Cry)
Time limits that don't make any sense ('What? the boat I'm following has made it to the sea and now miraculously I'm unable to blow it up with my helicopter THAT IS FASTER THAN IT!?')
Lame boss battles that you have to complete to get back to the decent bits of a game.
Stealth games that don't have any shadows to hide in.
Being unable to pick up and use enemy weapons even when you're out of ammo.
Having to turn in a semi-circle before you can run in the opposite direction.
Being unable to foul the goalkeeper if you want to.
Guards who continue to speak despite having been shot twice in the head.
Being unable to throw anything at enemies or move perfectly reasonable objects.
Being unable to swim, jump, duck, crawl or roll.
...
Yeah I probably play too many games. :D
This kind of thing is a fairly regularly occurence in games and it bugs the hell out of me. You've got a hero, or in this case and anti-hero, who can leap around like nobody's business, carry a whole range of guns and take a barrage of bullets before dying, and yet he can't get over a tiny obstacle? Even if you haven't played Hitman, you'll have been playing a game where you found your path blocked by a four foot crate, requiring you to take a long winding path around the obstacle. The sheer absurdity slams home the fact that you're playing a game and takes you right out of the experience that the designers have tried so hard to create. I appreciate the fact that level design requires that gamers be restricted somehow, but forcing players to circumvent some tiny obstacle is nothing short of insulting.