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What you say? The ability to make the most kick-ass games in the entire world. Astro Boy is a proper side-scrolling shooter, and a f***ing hard one at that. So far I've ploughed through the first level, got half way through the second, beat a massive, artificial sun that gets bigger as you hurt it, eventually so much that there's basically no room to go.
I also got to play a flying level and met a talking Duck, Horse and Rabbit trio after some robot. Weird? Yes. But also very, very good, and really quite intuitive.
Recommended. Lots.
One with a good solid learning curve is a top game indeed.
Strangely, no matter how hard it is, though, it still manages to be really, really fun.
Along with turn-based RPG's and Train Sims, probably my most hated genre of all time.
Edit: Just realised, GH is a sequel. Anyway, as long they make great games, I don't mind.
They are a unique developer... Although I fear their "no sequel" stance may damage it.
But hey it has a hardcore fan base and other than RARE who can boast that?
What you say? The ability to make the most kick-ass games in the entire world. Astro Boy is a proper side-scrolling shooter, and a f***ing hard one at that. So far I've ploughed through the first level, got half way through the second, beat a massive, artificial sun that gets bigger as you hurt it, eventually so much that there's basically no room to go.
I also got to play a flying level and met a talking Duck, Horse and Rabbit trio after some robot. Weird? Yes. But also very, very good, and really quite intuitive.
Recommended. Lots.