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"The Future of the Next generation consoles!"

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Thu 14/06/01 at 08:08
Regular
Posts: 787
We all think of a next generation console as a new console, a 128bit console or a 32bit handheld!

Well what comes after the 128bit console will we be able to cope with anything better anything more powerful...

...will developers find it harder to create GOOD games for them! How good will the PS3 or Nintendo's next console be!

If things carry on the way they have which has been-
16-32-64-128bit then it should go 256bit which would be really impressive.

Just think though would we really need anything MUCH MORE powerful than 128bit or would it be spoilt and not as much fun i mean.. at 128 bit we can make things cartoony styly but really smooth and textured which is what most of us gamers go for in a game, and is usually the style used in fantasy RPG type games like Zelda and Final Fantasy and Phantasy star! Or we can make them look really life like but still with the slightest difference telling you that it isn't real which is good and I think is the only thing keeping them fairly popular! With 256bit then they would look like something of a film and completely life which okay in some respects but can really sap the fun out of it!
But it COULD make Fantasy games like I said above Much, much better tol ook at, in ideas, in the way they move and the speacial effects!

I would say they COULD be made a bit better but only for things like SSX, 1080, Zelda, RPG's and fatasy games, and games that are only meant to be as realistic as possible because then they would be getting exactly what they want.

But if that happened to say Driver 2, it would look perfect on 128bit or just over but just too realistic on 256bit!

But if it was used like I said to enhance a sort of style and keep it that way like in Zelda and Final Fantasy, the way the characters are made make you think that it could be possible that they could be real but they still look like videogame characters if you see what I mean, like skin textures on the face but keeping that slightly cartoony style and clothes textures making denim actually look like real denim. But that would only take up a fraction of the power if you think about it, and then that would leave space for an increase in the framerate and being able to keep it that rate no matter how many people were on the screen, or props like characters you meet might actually start to look like they are doing something other than just standing there!

Giving you more choice in your games, increasing AI but not by much! Making the areas in games like the field of Hyrule there is some kind of invisible wall that only lets you go so far, those could be widened and they could look more like the actual game instead of being so motionless and 2D!

So in some respects it could be better but in a few respects it could ruin games!

What do you think that was my opinion, yours dosent have to be as long but do you think consoles and games should get that powerful and good or should they only get a bit better enough to bring framerate to a steadier pace and improve textures!

ZP
Thu 14/06/01 at 14:06
Regular
Posts: 6,492
Armatige Shanks wrote:
> Bonus wrote:
Don't you people read the XBOX is NOT 128
>
> bit!!!!

> 32 bit CPU
> 256 bit GPU!!!

I think your
> wrong...

For a start, theres the bit that does the graphics, the
> bit with all the soldering on it that holds everything together, the
> bit that does all the processing, the bit that does the sound...
> thats 4 bits... its a 4 bit console

(or is that a 2-bot console
> (depending on how much of a western you want to make out of it?)
>

:)


LOL, at last someone making sense out of it all!!
Thu 14/06/01 at 13:45
Regular
"Eric The Half A Bee"
Posts: 5,347
Bonus wrote:
Don't you people read the XBOX is NOT 128
> bit!!!!

> 32 bit CPU
> 256 bit GPU!!!

I think your wrong...

For a start, theres the bit that does the graphics, the bit with all the soldering on it that holds everything together, the bit that does all the processing, the bit that does the sound... thats 4 bits... its a 4 bit console

(or is that a 2-bot console (depending on how much of a western you want to make out of it?)

:)
Thu 14/06/01 at 13:38
Regular
Posts: 6,492
SonicRav wrote:
> Do take into account that the "bit" rating of consoles os
> now pretty much irrelavent... it's the clock speed, coupled with the
> archetecture used.

For that reason, the PS2 is theoretically
> faster that the DC, but due to its archetecture is harder to make
> games for..

Also, the Xbox and DC are both "128bit"...
> yet the Xbox can get faaarrrrrrr more polys on screen at
> once!

Sonic


Don't you people read the XBOX is NOT 128 bit!!!!

32 bit CPU
256 bit GPU!!!
Thu 14/06/01 at 13:19
Regular
Posts: 16,558
FIFA games eh, sometimes they aren't relistic enough even though the graphics are good!
Roll on FIFA 2005!
Thu 14/06/01 at 13:02
Regular
"not dead"
Posts: 11,145
Sniper wrote:
> Yup like i said in one of my topics all that is advancing > is the technology but not the games.

Some developers are certainly guilty of not taking advantage of the hardware presented to them.

The most recent example is the Playstation 2. A FIFA game was out just after launch, and also on the PSX, and, other that the graphics, the games were apparently very similar!

It's just laziness on the part of the developer here, as they know that the game will sell.

Now that the PS2 has been knocking around for quite some time, it appears that developers are using it's capabilities more and more, especially from the evidence on show at E3.

The question is why should a developer bother making their game any better if it will sell anyway?
Thu 14/06/01 at 12:47
Posts: 0
The way I see it is that as the consoles progress, games will get much more realistic. Games developers will place much more emphasis on realism, and less on the fun side of things. I could be wrong!
Thu 14/06/01 at 12:34
Regular
Posts: 16,558
Yup like i said in one of my topics all that is advancing is the technology but not the games.
Thu 14/06/01 at 12:23
Regular
"---SOULJACKER---"
Posts: 5,448
Do take into account that the "bit" rating of consoles os now pretty much irrelavent... it's the clock speed, coupled with the archetecture used.

For that reason, the PS2 is theoretically faster that the DC, but due to its archetecture is harder to make games for..

Also, the Xbox and DC are both "128bit"... yet the Xbox can get faaarrrrrrr more polys on screen at once!

Sonic
Thu 14/06/01 at 12:18
Regular
"not dead"
Posts: 11,145
But really that's irrelevant.

It doesn't matter what the machines are capable of now, no developer will be making the most of the hardware until it is nearing the end of it's life.

Mind you, that does at least leave some room for progress in the systems lifetime.

What we'll see over the coming generations, is progress in many different areas. The graphics have increased to such an extent over the last 10 years, that they simply cannot continue to get better at the same rate. The power of the latest consoles allows for more detailed graphical models, more polygons used etc, and they are beginning to look very realistic.

Improved consoles will also mean that more will be able to happen at once, without slowdown. So you can have 2 player co-op against a dozen enemies or so, without crippling the game.

Also, with the arcitechure of console being as it is, more of the consoles power can be used for running game features other than the graphics. This could lead to more possiblities in what you will be able to do in games, as the power is there to handle it.

What won't improve, however, are the games themselves.

Developers need to keep improving too, making the most of what the console can do, and use it to produce innovative and exciting gaming experiences. There's no point building a new console, only to play old games on it.

Hardware needs software, and only be working together will the best games be achieved. If no advances in hardware had been made since the 8-bit era where would we be? Obviously we wouldn't have todays standard of graphics, but the developers would have been able to push the standard of the games up. Not by a great deal though, as they'd soon reach the consoles limits, and innovation would be hard to come by.

So, summing up, new hardware will certainly bring greater graphics, and smoother gameplay, but it needs strong software developers to bring great games.
Thu 14/06/01 at 10:12
Regular
Posts: 6,492
You don't really see any point, people who do not understand hardware really need to stop writing things like this, point taken??

If not savour your eyes on this!!

Microsofts Xbox will be the most powerful console the world has ever seen when it is released later this year, it will only contain a 32bit processor. The data throughput of the memory will be slightly increased over what the PS and Saturn could handle due to the fact that the RAM in the Xbox will be DDR RAM (Doble Data Rate) which is found on most high end 3D Graphics accelerators these days. The Intel CPU inside the box will be mainly doing advanced physics and AI, not really concerning itself with the graphical aspect of the games, thanks to Nvidias GPU, NV2A.

This little chip is a revolution in graphics technology, it can carry out any 3D effect which has been invented to date with advaced effects such as Cubed Environmental Bump mapping etc. supported in the hardware and the highest level of texture compression yet.

But for those of you who do not understand all of this technological shenanigans, this GPU is 256 bit, but do you even know what that represents???

The bit cound in your console is the word lenght (i.e. the number of bits which can be passed around from one part of the console to the other (or processed within a chip in a single clock turnover), or between devices. So you may as well accept that todays consoles do not have defined Word lengths as the word length between different components (even within the CPUs themselves) are different, oh well!!

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