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Thing is, I was expecting it to be the main E3 attraction, then launched maybe two months later in Japan, 3 months for the US, and around Christmas for Europe.
Only time will tell, I guess...
If Nintendo don't get the game ready till June they'll delay it till the holiday season. They'll work on the translation early and then launch the game simultaneously as it is the most ideal time to release it.
I'm going for:
May: First playable demo at E3
Summer: Released in Japan
September/October: Released in the US
November: Released in Europe
That suits me fine.
> munn wrote:
> Well, when have you played a bad Zelda game?
> That's all I will say.
>
> The Phillips CD-i ones. :P
Made by Nintendo.
Gamecube exclusives that have hit number 1: metroid Prime, Mario Sunshine, Wind Waker and Mario Kart
X-box: Knights of the Old Republic.
That would be two things to be happy about; Minish Cap before Japan (I think) and something to look forward to next Christmas.
> Well, when have you played a bad Zelda game?
> That's all I will say.
The Phillips CD-i ones. :P
> Maybe.
>
> But they've had to do completely new graphics and stuff, as unlike MM
> was to OOT it looks completely different.
It still uses the same engine though WS.
And remember Majora's Mask took 18 months to make as they started production after OOT...
Wind Waker was released in Japan in December 02 and it would be May 05... which is a solid 2 and a half years.
Although I am betting a worldwide Christmas release as a bye bye Gamecube sorta thing. Especially as it's grand playable unveiling is to be set at E3 next year.
I think they can manage it.
I want extra effort to make up for it.
That's all I will say.
But they've had to do completely new graphics and stuff, as unlike MM was to OOT it looks completely different.