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Away from the aesthetic side of things, you can choose your own voice by inputting a sample using the microphone that comes with Hey You! Pikachu! The game would need you to read out a simple paragraph from the manual, and would generate every word you say in game from this. There would also be a number of slots for things your character said at certain times – for example, when you get hurt, you could make him say ‘damn’ or swear or something. When you greet someone in the game you could say ‘hi’, or ‘how you doing’ or shout a startling WHASSUPPP!!! You could modal it on yourself in real life, or just do it for comedy factor (imagine Lara singing ‘Don’t stop, never give up’ every time she was hit in Tomb Raider).
You would also choose your attributes before you start – put points in categories like stealth, speed, strength, etc. These would be pretty important, as they would shape the way you play the game. Yes, there is actually a game away from this create a character.
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Right, so you finally finish creating a perfect recreation of yourself, and start the game. In the intro sequence, you would see yourself being told by your teacher that you had a really bad school report. The teacher then says, because you obviously can’t be trusted to take the report home safely, the letter will be given to your parents on parents evening, which is 2 weeks away. Your mission, should you choose to accept it (it would ask you this at the start, and if you said no you would be game overed…. He he he) is to retrieve the report from the heads office, and have a laugh along the way.
After this short intro sequence the game would ask you some questions. Firstly, it would ask for the names of your best friends, your ‘love interest’, your most hated enemy, the school bully (if you can’t think of one, the default is Tony Blair), the school nerds, the school head, and a few teachers, and a girl you don’t like. This would name all the main characters in the game after people you know, giving you more satisfaction when you beat your rival and get the girl ;).
Just to annoy you, when you walk out of the first room after you gain control, your character faints and, while out of it, has a weird dream. You are asked multiple choice questions by an ominous voice, and you have to answer them all. Your answers shape certain character attributes, like charisma, computer skills intellect, forgivingness, leadership and stuff like that. For example, you are asked ‘You catch your best friend kissing your girlfriend. What do you do?
A) Punch your friend in the nose, and finish will your girlfriend
B) Be calm and let them explain the situation to you
C) Run away and start crying.
A would get you a higher ‘hardness’ rating (useful in avoiding being picked on by the school bully), but lower tolerance rating (useful when trying to get info out of someone you don’t like). B would give you a higher niceness rating (useful when getting people to help you, but a lower anger rating (anger being useful sometimes, annoying at others). C would severely lower your hardness rating, but raise your avoidance rating.
After 10 or so questions like that, you will finally get into the game. As mentioned before, it will be 3rd person, but with more sneaking about than normal. Days will not pass in real time – they will pass as you progress in the game. The 2 weeks you have to find the bad report are strangely filled with fights, sneaking out of lessons, and a lot of cut-scenes. Naturally for any top class game, a strong storyline will run throughout, with scenarios involving your rival, the nerds (during which computer skills will be necessary), the love interest, and most of the characters you named.
Many sections of the game will develop according to your attributes. You will bump shoulders with the school bully at one point – you have to in order to progress – but if your hardness rating is low he will pick a fight with you, which is bad. If your hardness rating is high, he won’t fight you. You will have to befriend the nerds at one point – this is done by beating one of them at Tetris! A high computer skills rating would make it easier to do this.
So its sort of linear events happening, but you get to skip some of them, or make them easier depending on your attributes. So a non-linear, linear game then. Hmmm.
Throughout there would be a great selection of backing music, from well-known artists such as Limp Bizkit, Dr. Dre, David Bowie (!), and many others. The great thing about this is that you’d have to actually buy the CDs in game from the dodgy copied CD dealer to listen to the tracks. And your choice in music also affects your attributes – listening to Eminem makes you more violent, while listening to S-Club 7 would make you an easy target for bullies. In fact, the CDs could have effects like the masks in Majoras Mask. Listening to Dr. Dre would give you super-strength, listening to Matrix music would make everything slow-motion (cough Conker cough), and listening to the Match Of The Day would make you really good at football.
All things considered, what a great game it would be (Not to mention expensive to make, needing many licenses, voice recognition experts etc).
Rare really are missing out on talent like me ;)
Whats so special about that? Well can you imagine having a multiplayer battle in a level where you can never be sure who is real and what is a reflection. Just imagine the tense gunfights in enclosed spaces.
"Hey is that you MJ" Turbonutter exclaimed.
"Hmmm now that depends on where you are"MJ explains.
"Ha ha now that you can not see me I am invincable" Turbonutter announced.
MJ promptly gunned him down.
(;o|