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"A couple of game impressions..."

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Wed 06/10/04 at 10:25
Regular
Posts: 10,489
Not comedy impressions...

Firstly, Full Spectrum Warrior.

Played the Xbox version to death, loved it, wondered how it could get any better and here it is. All the functions are there including online CO-OP, new difficulty level "Authentic" which is considerably more challenging than Sergeant Major difficulty which was the toughest on the Xbox. Visually the game is clearer, sharper and the physics are a lot tighter. There are also more enemy placements which could be due to the upgrade in difficulty, certainly adds more intensity to an already very atmospheric game.

For the CO-OP you can host a game with a server name and password so it is pi** easy to find your friends game. Would definitley be up for some CO-OP if anyone else already has the PC version. So far an improvement on the Xbox version, not massively better but it was clearly suited best for the PC platform, vastly sharper visuals, runs extremely well on the beast, not sure how it would run on slower PC's on top settings but no complaints from my end, couple of new missions available for Xbox download on LIVE soon but included as standard in the PC version, extra difficulty, you can skop MOUT Training on the PC version.

Top stuff!

Second game, Counter-Strike: Source...

Any complaints? Nope. If this is a middle of the road Beta Build then I can't wait for the full release. The physics are astounding, as are the weapon renders. Character models will no doubt be done up as you can't choose your skin, a few memory read errors which they have already fixed. Runs like a dream on top settings.

p.s - Spikecast- no College/Football tonight so when I have done with work you up for a game?

Two top draw titles, one I was already aware of and the other it didn't surprise me. Just waiting on Half Life 2 now ;)
Thu 07/10/04 at 00:33
Regular
"Touched!"
Posts: 4,910
Hey there Ali, didn't see this thread, I can play tomorrow night (thursday) been putting together my second rig today so I'll be free all day tomororw as I've got no Uni :D
Wed 06/10/04 at 20:20
Regular
Posts: 10,489
I know from my own experience that isn't true.
Wed 06/10/04 at 19:14
Regular
"+34 Intellect"
Posts: 21,334
As long as it was above 24 he wouldnt really notice.
Wed 06/10/04 at 19:12
Regular
Posts: 10,489
Damarus wrote:
> It works with full details and no frame rate drops on my 9600.

On 1280 x 1024 with high everything 8x AA and Ax AF and still maintaining a 60 + FPS rate? Very impressed...
Wed 06/10/04 at 18:31
Regular
"\\"
Posts: 9,631
I loved suicide on that game. Throwing a grenade against a wall, making it land right between your guys and having them end up ontop of buildings after about 30 summersaults.

Brilliant.

Quickly got boring though, but brilliant while it lasted.
Wed 06/10/04 at 17:28
Regular
Posts: 4,279
It works with full details and no frame rate drops on my 9600.
Wed 06/10/04 at 14:39
Regular
"A man with a stick"
Posts: 5,883
I played the demo of full spectrum warriors, and I enjoyed it. More of a puzzle/strategy game than it is a gung-ho, kill a minute shoot fest like the demo for Red Mercury was. I could see that the full version would be in danger of getting a little bit too repetitive and slightly boring, as constantly moving your squads behind cover every time you had to advance is something that would tire easily.

Still, co-op sounds interesting, though I still can't see it being a full priced purchase for me, especially with all the games I currently have.
Wed 06/10/04 at 10:25
Regular
Posts: 10,489
Not comedy impressions...

Firstly, Full Spectrum Warrior.

Played the Xbox version to death, loved it, wondered how it could get any better and here it is. All the functions are there including online CO-OP, new difficulty level "Authentic" which is considerably more challenging than Sergeant Major difficulty which was the toughest on the Xbox. Visually the game is clearer, sharper and the physics are a lot tighter. There are also more enemy placements which could be due to the upgrade in difficulty, certainly adds more intensity to an already very atmospheric game.

For the CO-OP you can host a game with a server name and password so it is pi** easy to find your friends game. Would definitley be up for some CO-OP if anyone else already has the PC version. So far an improvement on the Xbox version, not massively better but it was clearly suited best for the PC platform, vastly sharper visuals, runs extremely well on the beast, not sure how it would run on slower PC's on top settings but no complaints from my end, couple of new missions available for Xbox download on LIVE soon but included as standard in the PC version, extra difficulty, you can skop MOUT Training on the PC version.

Top stuff!

Second game, Counter-Strike: Source...

Any complaints? Nope. If this is a middle of the road Beta Build then I can't wait for the full release. The physics are astounding, as are the weapon renders. Character models will no doubt be done up as you can't choose your skin, a few memory read errors which they have already fixed. Runs like a dream on top settings.

p.s - Spikecast- no College/Football tonight so when I have done with work you up for a game?

Two top draw titles, one I was already aware of and the other it didn't surprise me. Just waiting on Half Life 2 now ;)

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