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If Diginal Extremes got back to making Unreal games again I bet they would recapture the style. Epic has killed it I think, and any game that uses their new Unreal engine seems to feel rubbished (it might be 'coz their engine makes everything look 'FAT' and plastic).
I don't think that engine's doing Tribes:Vengeance any favours though.
We weren't looking to have to fight HUMANS, of all people. At least not in the quantity we were faced with here. I loved unreal because it was focused around the monsters, and alien settings. Not going into a human structure to plant BOMBS, or collect artifacts, and be the victim of an attempt for players to get emotionally connected with the characters.
Surely you must know what I mean. The weapons were also different from the well-known, good-working classics. WHY, I'll never know, but it just didn't seem to be 'Unreal'. Skaarj were scarce and too humanised.
But back to the topic, I think Unreal's engine is one of the best currently in use. It's all down to the game you use it on, really.
Personally I think UT2004 is the finest Unreal game to date, and I really can’t see how the graphics can make the game feel boring. Compare it to the like of Joint Operations, a fun online game, but one that suffers from numerous bugs and glitches. I actually find the Unreal engine to be quite perfect, great to look at with little to no flaws, the way every game engine should be.
If Diginal Extremes got back to making Unreal games again I bet they would recapture the style. Epic has killed it I think, and any game that uses their new Unreal engine seems to feel rubbished (it might be 'coz their engine makes everything look 'FAT' and plastic).