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"More Metal Gear..."

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Wed 06/06/01 at 18:39
Regular
Posts: 787
I can`t take credit for this as I found it in PSM2, (and most of you have probably already done it, but...).

Its another funny little detail. In the bar/lounge area, put the two guards to sleep, and do the same to the one down stairs. Drag them over to the bar. Shoot two of them in the head (this is my version now :-) ) and leave them on the ground. With the remaining guard, shoot his radio, (on his belt).

Allow him to wake up, and watch (from a distance) with the scope if necessary, and you will see the guard awaken, look around and see his comrades dead. He will reach for his radio, start to talk into it, and realise it is broken. He will then shake it, to try and make it work, and when this fails, he`ll run out of the room and get reinforcements!
Thu 07/06/01 at 17:09
Posts: 0
It's taking detail just a bit too far really. What next? Guards peeing themselves when you point a gun at them?
Thu 07/06/01 at 16:58
"High polygon count"
Posts: 15,624
Yeah, I noticed that.

They should get Julia Roberts to do her voice in the English version...
Thu 07/06/01 at 16:42
Regular
"Palace 5-0 Brighton"
Posts: 2,321
Please, are there any more cool things to do?

Nothing to special, but I noticed that the Lady-Boss has hairy armpits! Eww!
Thu 07/06/01 at 11:25
Posts: 0
All you need is a small bald bloke to slap round the head.
Thu 07/06/01 at 10:50
Regular
"Infantalised Forums"
Posts: 23,089
I still say the best thing in the demo is to get under the box inside, get a mate to hum the Benny Hill chase music as you charge about being shot at and running into walls.

Excellent
Thu 07/06/01 at 09:25
"High polygon count"
Posts: 15,624
...so nah!

:-)
Thu 07/06/01 at 08:38
Regular
Posts: 6,702
Yes, but that relies on something that is taken for granted in Metal Gear Solid. The guards respond to noise.

However, this was pointing out that the detail was even better than I originally thought. Also, this was in PSM2 as I said, so the ones in PSM2 couldn`t have been funnier as this was one.
Wed 06/06/01 at 23:44
Regular
Posts: 6,492
And the point is??? The ones in PSM2 are funnier, like shooting one guard and putting the other to sleep, the put him behind the bar, then go on to shoot the bottles behind his head and the guy can't figure out what is making the bottles smash, genius!!
Wed 06/06/01 at 18:39
Regular
Posts: 6,702
I can`t take credit for this as I found it in PSM2, (and most of you have probably already done it, but...).

Its another funny little detail. In the bar/lounge area, put the two guards to sleep, and do the same to the one down stairs. Drag them over to the bar. Shoot two of them in the head (this is my version now :-) ) and leave them on the ground. With the remaining guard, shoot his radio, (on his belt).

Allow him to wake up, and watch (from a distance) with the scope if necessary, and you will see the guard awaken, look around and see his comrades dead. He will reach for his radio, start to talk into it, and realise it is broken. He will then shake it, to try and make it work, and when this fails, he`ll run out of the room and get reinforcements!

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