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"A Presidential Revolution"

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Tue 02/11/04 at 23:29
Regular
Posts: 15,681
With the world’s biggest election of the twenty-first century so far taking place right now across the Atlantic, I have decided to campaign for presidency. My campaign message is probably a bit late now, but I hope it can make a difference. Just like you can make a difference if you vote for me as president. President of Nintendo Co. Ltd.

So what have I to offer that other candidates do not? Well let’s take a look at Nintendo’s past and present state:

Under the command of Nintendo’s largest shareholder, Hiroshi Yamauchi, Nintendo produced the NES rather successfully, the Game Boy became the worlds best selling console, the Super Nintendo was very successful but then things started to go wrong. The Virtual-Boy was Nintendo’s biggest boob. Never seeing a release in the UK, it was an instant failure. The Nintendo 64 faired fairly well but due to various reasons, including media format and bad relationships with third parties, the N64 didn’t have all the support it should have.

Then, not long after the American releases of Game Boy Advance and GameCube, Hiroshi Yamauchi decided it was time to step down and let Satoru Iwata take command. The GameCube started off quite promisingly, with various deals already established with Yamauchi at the reigns, however, the ‘kiddie’ image still lingered like stale stilton resulting in sales that couldn’t compete with the Playstation 2. Some top quality games have been released for both systems as well as a re-designed Game Boy Advance, however as far as the public are concerned, Nintendo haven’t done enough. However, with a surprise video showing Link and plenty of DS action at E3 as well as hints about ‘Revolution’, Nintendo’s future is looking slightly brighter than a 60 watt bulb. But is it going to be enough for Nintendo to finally regain the market like they had it ten years ago?

No. No, no, no, no, no, no, no! And this is why I know I am the right person to drive Nintendo forward to a future brighter than a star going nova. I have a plan to tackle Nintendo’s problems that will make Revolution a success and will endure DS beats the PSP. Nintendo will be able to gain a new wave of fans to build up alongside the fans of the current franchises, as well as enabling Nintendo to produce more and more games for their systems in a shorter space of time!

The first stage of my plan is to re-assess the uses of Nintendo of America and Nintendo of Europe. What do they actually do? We know for certain what Nintendo of Europe do. Claim all is great and take credit for when a marketing strategy actually works. All they normally do is take an advert filmed in America and pop it on our TVs once in a while. Maybe it is about time Nintendo used their huge profits to expand these sites for once.

Nintendo of Japan would not need to change at all. Nintendo of Japan can continue exactly as it does now, providing Nintendo gamers with the games they want. Nintendo games. That is, more Super Mario, more Legend of Zelda, more Metriod, more Mario Kart and other sports spin-offs, more Pikmin, and so on. We know that these games are generally successful, and that they will contribute as a selling factor for the Revolution. They would need to communicate with the other teams, but mainly to organise translations and international releases, and so on.

Nintendo of America will then expand so that it no longer just deals with translations and small time development, but becomes a large development team in the company. Nintendo will keep their current experienced staff, as well as employing new developers with western ideas to apply the Nintendo name to. That’s right, a team that can develop for the mid-teens to adult market, or more accurately, to the gamers who aren’t necessarily keen with 80% of their games collection starring Mario. This would allow for the creation of new FPSs, street racing, and to develop more on the adult sports range like Nintendo attempted to join in with NBA Courtside 2002. That would include a competitor in the soccer market, something to beat Madden, a decent hockey game, and so on.

Nintendo of Europe would play a similar role after the first wave of western Nintendo games have launched worldwide. Seeing how the merge of Western and Asian styles of play sell in the market, Nintendo of Europe would then start creating its own range of games. A range more suited to the European market depending on results of analysis on the more profitable parts of the region (UK, Germany, et all).

All three teams would develop games as per normal, and would advertise specifically for each region. The Japanese market clearly prefers the abnormal approach, whereas the western market prefer big military men blowing things up with blood and guts splatting everywhere on the screen. So, that’s how Nintendo would market their games. First person shooters of an adult nature with the capability to stun on the same levels as Goldeneye and Halo would become top sellers in America. Not to mention the classics, such as the next Super Mario title and the next Legend of Zelda. The emphasis on these title’s releases would not be lowered just because another part of Nintendo would develop new titles. Japan would obviously get the classic franchises first, waiting for Nintendo of America and Europe to translate for the other regions. Nintendo of America would get its own franchises first, followed by Europe then Japan. And Nintendo of Europe would probably have their games released shortly after the European release, being the smaller of the three markets.

Each team would still have to work together for the common goal – to sell Nintendo. They would have to co-operate with each other, however the pressure for the better developers to create sequels to their games would be lessened due to the sheer amount of first party titles. Nintendo’s image should go up in terms of popularity, and with all the ‘innovation’ and ‘revolutionary’ ideas Reggie and Iwata claim to be taking place in the new systems, sales should go up, up and away!

This plan would need tweaking when being implemented, as various issues are bound to crop up. The biggest would be the risk and spending involved. A lot of new staff would need to be taken on to aid the current staff, not to mention the office space would need to be increased. But should it be pulled off correctly, Nintendo will benefit magnificently in the long run! An increase in consoles sold. An increase in first party titles sold. An increase in third party support when the third parties realise Nintendo can sell. And overall, more money for me, the future president of Nintendo!

I do have some minor concerns that can be addressed after I’m made President. Someone will have to teach me Japanese, and I’ll want a large desk with a unique inbuilt Ultimate Nintendo Entertainment System which includes fully updateable hardware and a hard drive storing each and every game released on a Nintendo system, using a universally designed controller (also upgradeable). I’m not asking for much.

What do you think of my plan? It can’t be done overnight, but it would certainly be a Nintendo revolution!
Tue 02/11/04 at 23:29
Regular
Posts: 15,681
With the world’s biggest election of the twenty-first century so far taking place right now across the Atlantic, I have decided to campaign for presidency. My campaign message is probably a bit late now, but I hope it can make a difference. Just like you can make a difference if you vote for me as president. President of Nintendo Co. Ltd.

So what have I to offer that other candidates do not? Well let’s take a look at Nintendo’s past and present state:

Under the command of Nintendo’s largest shareholder, Hiroshi Yamauchi, Nintendo produced the NES rather successfully, the Game Boy became the worlds best selling console, the Super Nintendo was very successful but then things started to go wrong. The Virtual-Boy was Nintendo’s biggest boob. Never seeing a release in the UK, it was an instant failure. The Nintendo 64 faired fairly well but due to various reasons, including media format and bad relationships with third parties, the N64 didn’t have all the support it should have.

Then, not long after the American releases of Game Boy Advance and GameCube, Hiroshi Yamauchi decided it was time to step down and let Satoru Iwata take command. The GameCube started off quite promisingly, with various deals already established with Yamauchi at the reigns, however, the ‘kiddie’ image still lingered like stale stilton resulting in sales that couldn’t compete with the Playstation 2. Some top quality games have been released for both systems as well as a re-designed Game Boy Advance, however as far as the public are concerned, Nintendo haven’t done enough. However, with a surprise video showing Link and plenty of DS action at E3 as well as hints about ‘Revolution’, Nintendo’s future is looking slightly brighter than a 60 watt bulb. But is it going to be enough for Nintendo to finally regain the market like they had it ten years ago?

No. No, no, no, no, no, no, no! And this is why I know I am the right person to drive Nintendo forward to a future brighter than a star going nova. I have a plan to tackle Nintendo’s problems that will make Revolution a success and will endure DS beats the PSP. Nintendo will be able to gain a new wave of fans to build up alongside the fans of the current franchises, as well as enabling Nintendo to produce more and more games for their systems in a shorter space of time!

The first stage of my plan is to re-assess the uses of Nintendo of America and Nintendo of Europe. What do they actually do? We know for certain what Nintendo of Europe do. Claim all is great and take credit for when a marketing strategy actually works. All they normally do is take an advert filmed in America and pop it on our TVs once in a while. Maybe it is about time Nintendo used their huge profits to expand these sites for once.

Nintendo of Japan would not need to change at all. Nintendo of Japan can continue exactly as it does now, providing Nintendo gamers with the games they want. Nintendo games. That is, more Super Mario, more Legend of Zelda, more Metriod, more Mario Kart and other sports spin-offs, more Pikmin, and so on. We know that these games are generally successful, and that they will contribute as a selling factor for the Revolution. They would need to communicate with the other teams, but mainly to organise translations and international releases, and so on.

Nintendo of America will then expand so that it no longer just deals with translations and small time development, but becomes a large development team in the company. Nintendo will keep their current experienced staff, as well as employing new developers with western ideas to apply the Nintendo name to. That’s right, a team that can develop for the mid-teens to adult market, or more accurately, to the gamers who aren’t necessarily keen with 80% of their games collection starring Mario. This would allow for the creation of new FPSs, street racing, and to develop more on the adult sports range like Nintendo attempted to join in with NBA Courtside 2002. That would include a competitor in the soccer market, something to beat Madden, a decent hockey game, and so on.

Nintendo of Europe would play a similar role after the first wave of western Nintendo games have launched worldwide. Seeing how the merge of Western and Asian styles of play sell in the market, Nintendo of Europe would then start creating its own range of games. A range more suited to the European market depending on results of analysis on the more profitable parts of the region (UK, Germany, et all).

All three teams would develop games as per normal, and would advertise specifically for each region. The Japanese market clearly prefers the abnormal approach, whereas the western market prefer big military men blowing things up with blood and guts splatting everywhere on the screen. So, that’s how Nintendo would market their games. First person shooters of an adult nature with the capability to stun on the same levels as Goldeneye and Halo would become top sellers in America. Not to mention the classics, such as the next Super Mario title and the next Legend of Zelda. The emphasis on these title’s releases would not be lowered just because another part of Nintendo would develop new titles. Japan would obviously get the classic franchises first, waiting for Nintendo of America and Europe to translate for the other regions. Nintendo of America would get its own franchises first, followed by Europe then Japan. And Nintendo of Europe would probably have their games released shortly after the European release, being the smaller of the three markets.

Each team would still have to work together for the common goal – to sell Nintendo. They would have to co-operate with each other, however the pressure for the better developers to create sequels to their games would be lessened due to the sheer amount of first party titles. Nintendo’s image should go up in terms of popularity, and with all the ‘innovation’ and ‘revolutionary’ ideas Reggie and Iwata claim to be taking place in the new systems, sales should go up, up and away!

This plan would need tweaking when being implemented, as various issues are bound to crop up. The biggest would be the risk and spending involved. A lot of new staff would need to be taken on to aid the current staff, not to mention the office space would need to be increased. But should it be pulled off correctly, Nintendo will benefit magnificently in the long run! An increase in consoles sold. An increase in first party titles sold. An increase in third party support when the third parties realise Nintendo can sell. And overall, more money for me, the future president of Nintendo!

I do have some minor concerns that can be addressed after I’m made President. Someone will have to teach me Japanese, and I’ll want a large desk with a unique inbuilt Ultimate Nintendo Entertainment System which includes fully updateable hardware and a hard drive storing each and every game released on a Nintendo system, using a universally designed controller (also upgradeable). I’m not asking for much.

What do you think of my plan? It can’t be done overnight, but it would certainly be a Nintendo revolution!
Tue 02/11/04 at 23:58
Regular
""
Posts: 2,925
Again with the big long posts. It's midnight ffs!
Wed 03/11/04 at 00:18
Regular
Posts: 15,681
True, but I've gone back to my old attitude with the forums.

I used to like typing these long posts. Obviously I wouldn't type any old crap...most of the time... but it would be in attempt to cause debate or to be humourous, etc.

Doesn't mean you have to read it right away - there's always tomorrow :P
Wed 03/11/04 at 01:31
Regular
"Bow to me!"
Posts: 1,080
i skipped though it as my time on this earth is limited and its later than i realised. if your point was that ninty could be better then i agree. back in the nes and snes (GB too) days they were doing better. even throughout the N64 days they were going good but the GC seems to be pulling them under and drowning them along with the worms i hid in hamisi solishas drawers. true story!
Wed 03/11/04 at 02:44
Regular
Posts: 9,848
Kids, what're you moaning about?
No ones MAKING you read it.


Anysway, sounding good, but if I may suggest something:
Have MS' cooperation with the DS, expanding it's online features AND (and this is MOST important), get the range of Rare's N64 classics on there.

Now Goldeneye is impossible because of the liciensing, but all the rest are possibilities.
Perfect Dark multiplayer without slowdown and without sniping positions being given away.
They could revamp Jet Force Gemini's multiplayer...


Talking of Rare, other than Kameo, Conker and Goulies, what Xbox projects are in the works. Weren't there supposed to be 5 complete games by Spring 2005?
Like that was EVER going to happen with Rare! :-D

Still, it'll be interesting to see what comes out once they settle down.
I mean the ownership changeover and resulting staff turnover must've set them back a little.
Kameo looks so far so good, and Conker looks great, even if it's just an update.

Time will tell. :-)

Tangents...

Oopsie. I'll make it up to you - you get my vote! ;-)
Wed 03/11/04 at 02:46
Regular
Posts: 9,848
Oh, and good point about NOE being a complete waste of space!
Wed 03/11/04 at 08:58
Regular
Posts: 2,048
Brilliant Edgy. I will support you all the way with your plan, as I can't see how it wouldn't work, even with the minor risks that have to be taken.

Oh and Strafio, I know Rare are also doing Banjo 3 and Perfect Dark Zero at the moment, along with GBA titles like Banjo Pilot and It's Mr. Pants.
Wed 03/11/04 at 11:25
Regular
"Long time no see!"
Posts: 8,351
There's nothing wrong with long posts! :P
They don't always 'get to the point' as quickly as you'd like, but they inform you of all you need to know, in great detail, and really set the scene for a strong topic of long-lasting conversation.

However, people are too lazy today. And everyday.
If you don't want to read it, don't bother. Just keep quiet and STOP MOANING.

You're opinion doesn't count, unless it's on the subject.


Edgy, if you get enough 'support', heh, maybe you could make it to a column in The Sun or Daily Star, or something like that, with all we didn't need care about with the American one? ;D

(Don't worry, I'll read it later. :) )
Wed 03/11/04 at 17:55
Regular
Posts: 15,681
Nintendo of Europe don't do anything really significant, but they still do a job. They're like the small forgotten office that is considered slightly higher up in the hierarchy than Nintendo of Australia. They're not a complete waste of space, but they don't quite do the kind of things Nintendo of America do.

Even that British company who made Super Mario Ball went to Nintendo of America with their idea, as opposed to Nintendo of Europe!

If Nintendo actually used their foreign offices for development as well as the other small thigns they do, they really would be able to make a big impact on the market.
Wed 03/11/04 at 17:56
Regular
Posts: 922
Solskjær wrote:
> There's nothing wrong with long posts!

When they're as boring and dire as this - there's a helluva lot wrong with them...

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