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"The Perfect Game"

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Tue 29/05/01 at 22:24
Regular
Posts: 787
Hi, I'm new here so this is my first real try at a discussion, so here goes.

If you were a game designer in the industry today, what kind of a game would you make? Would you aim for a game that was purely based on strategy and thinking or the mindless slaughter of aliens. Personally, I would create a game that blended all types of genres. There would be strategy, first-person shooting, simulation and driving. With all of these incorporated in a game, you can't really lose. As long as you concentrate on each section and give them the attention they deserve, you're on to a winner. Not many games have successfully integrated each of these sections into a game yet, but I think it is the way to go in the future. Some people will disagree. My mate argues that it will divert attention from detail and give the game a rushed appearence. Nobody likes a game that looks and plays like it was knocked up at the weekend between visits on a pub-crawl. However, if you get the right team of programmers together, I reckon it could become a reality.

I think that a Tomb Raider-Command and Conquer-Soldier of Fortune-Driver-Flight Simulator 2000 hybrid would be a real success in the gaming community.

What do you think?
Tue 29/05/01 at 23:47
Regular
Posts: 6,492
I'm not saying it's going to happen over night, it will be in development for about 7 years!! I'm about to do my degree in computer Games Tech, i'm just working on the story at the moment!!
Tue 29/05/01 at 23:45
Regular
"Eff, you see, kay?"
Posts: 14,156
Tecnically, this would be very hard as you would need a universal game engine.
Tue 29/05/01 at 23:42
Regular
Posts: 6,492
Lucas Arts would sue my little single guy band!!

mattyboy wrote:
> It would have to be based on the Star Wars universe!! Anything that
> brands the name would sell and give many opportunities to create the
> ultimate sim!!
Tue 29/05/01 at 23:40
Posts: 0
Bonus is right, this type of game would only appeal to people who like all genres equally, and this is probably a minority. Otherwise, when, using Bonus' example, an FPS fan gets to a flight sim bit, he will get bored or stuck. This will probably happen with most people, and the game wouldn't be a success.

Modern genre hybrids tend to make all the separate genres lean towards a main one-e.g., in a FPS, if you have to drive a vehicle, it will be armed to the teeth with rockets and guns and so on, so the main genre is always there.
Tue 29/05/01 at 23:39
Regular
"Whatever!"
Posts: 9,320
It would have to be based on the Star Wars universe!! Anything that brands the name would sell and give many opportunities to create the ultimate sim!!
Tue 29/05/01 at 22:29
Regular
Posts: 6,492
I think it would flop as it expands into too many obscure area, you FPS fans don't generally go in for you realistic flight sims. I am actually in the process of writing a game script and story boards. It will be a crime thriller, along the lines of films like Se7en and along came a spider, where the player must gain clues and overcome hurdles, I am also thinking of creating it in a time based game similar in style to Shenmue, but it will be a lot less boring and it will keeps players brains on their toes. Anyone who will be interested in supplying ideas etc. give me a shout.

I've got MSN Messenger [email protected]
Tue 29/05/01 at 22:24
Posts: 0
Hi, I'm new here so this is my first real try at a discussion, so here goes.

If you were a game designer in the industry today, what kind of a game would you make? Would you aim for a game that was purely based on strategy and thinking or the mindless slaughter of aliens. Personally, I would create a game that blended all types of genres. There would be strategy, first-person shooting, simulation and driving. With all of these incorporated in a game, you can't really lose. As long as you concentrate on each section and give them the attention they deserve, you're on to a winner. Not many games have successfully integrated each of these sections into a game yet, but I think it is the way to go in the future. Some people will disagree. My mate argues that it will divert attention from detail and give the game a rushed appearence. Nobody likes a game that looks and plays like it was knocked up at the weekend between visits on a pub-crawl. However, if you get the right team of programmers together, I reckon it could become a reality.

I think that a Tomb Raider-Command and Conquer-Soldier of Fortune-Driver-Flight Simulator 2000 hybrid would be a real success in the gaming community.

What do you think?

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