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If you were a game designer in the industry today, what kind of a game would you make? Would you aim for a game that was purely based on strategy and thinking or the mindless slaughter of aliens. Personally, I would create a game that blended all types of genres. There would be strategy, first-person shooting, simulation and driving. With all of these incorporated in a game, you can't really lose. As long as you concentrate on each section and give them the attention they deserve, you're on to a winner. Not many games have successfully integrated each of these sections into a game yet, but I think it is the way to go in the future. Some people will disagree. My mate argues that it will divert attention from detail and give the game a rushed appearence. Nobody likes a game that looks and plays like it was knocked up at the weekend between visits on a pub-crawl. However, if you get the right team of programmers together, I reckon it could become a reality.
I think that a Tomb Raider-Command and Conquer-Soldier of Fortune-Driver-Flight Simulator 2000 hybrid would be a real success in the gaming community.
What do you think?
mattyboy wrote:
> It would have to be based on the Star Wars universe!! Anything that
> brands the name would sell and give many opportunities to create the
> ultimate sim!!
Modern genre hybrids tend to make all the separate genres lean towards a main one-e.g., in a FPS, if you have to drive a vehicle, it will be armed to the teeth with rockets and guns and so on, so the main genre is always there.
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If you were a game designer in the industry today, what kind of a game would you make? Would you aim for a game that was purely based on strategy and thinking or the mindless slaughter of aliens. Personally, I would create a game that blended all types of genres. There would be strategy, first-person shooting, simulation and driving. With all of these incorporated in a game, you can't really lose. As long as you concentrate on each section and give them the attention they deserve, you're on to a winner. Not many games have successfully integrated each of these sections into a game yet, but I think it is the way to go in the future. Some people will disagree. My mate argues that it will divert attention from detail and give the game a rushed appearence. Nobody likes a game that looks and plays like it was knocked up at the weekend between visits on a pub-crawl. However, if you get the right team of programmers together, I reckon it could become a reality.
I think that a Tomb Raider-Command and Conquer-Soldier of Fortune-Driver-Flight Simulator 2000 hybrid would be a real success in the gaming community.
What do you think?