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Hands down the most impressive in-game footage I've ever seen in my life. Fair enough, a lot of it is probably scripted but it's literally jaw-dropping. The original Killzone looked awful, but if this can keep up this level of intensity all the way through then I'll buy a console just for it alone.
Xbox 360 suddenly looks very ordinary.
> As I understand it, the scene was rendered using the Cell alone,
> rather than the system's actual graphics chip, which is very
> impressive since it means it must have been software-emulating
> graphics technology on the CPU.
Funny when you write what Slice generally wrote no-one questions it.
I'm sorry Memo take the knife away from my neck please
"Mark Rein from Epic posted on VE3D that the only things at the Sony presser running real-time were the tech demos, the UE3 demo, and some of the EA games. He did go on to say that the other videos looked achievable on final hardware though."
It's disappointing that it's not in-game, even in-engine footage. IN the words of a seasoned professional, "It is possible. But with that sort of detail, pre-scripted or not, it would take at least 10 years if the quality of detail was seen throughout."
I guess we're going to see a hell of a lot more 'in-game' shots during E3. Looks like we'll just have to wait for the real stuff to emerge.
"It's not in-game.
It's not the engine.
It's not even in real-time!
It's all pre-rendered.
A UK studio did the effects work on it. Seriously, the whole thing was made up."
Oh dear.