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Managing frames
Fireworks animations divide lengths of time into frames like a film strip. You compose the individual frames in the movie.
The Frames panel is where you create and organize frames. You can set the timing of the animation and move objects from one frame to another.
Adding, moving, copying, and deleting frames
You can add, copy, delete, and change the order of frames in the Frames panel.
To add a new frame after the current frame:
Click the New/Duplicate Frame button at the bottom of the Frames panel.
To add a frame to a specific place in the sequence:
1 Choose Add Frames from the Frames panel Options pop-up.
The Add Frames dialog box opens.
2 Enter the number of frames to add and choose where to insert them.To make copies of a frame:
Drag an existing frame to the New/Duplicate Frame button at the bottom of the Frames panel.
To copy a selected frame and place it in a sequence:
1 Choose Duplicate Frame from the Frames panel Options pop-up.
The Duplicate Frames dialog box opens.
2 Enter the number of duplicates to create for the selected frame, and choose where the duplicate frames will be inserted.Duplicating a frame is useful when you want objects to reappear in another part of the animation.
To reorder frames:
Drag them one by one to a new location in the list.
Moving and deleting selected objects in the Frames panel
In the Frames panel, you can move selected objects to a different frame. You can also delete selected objects using the Frames panel.
To move an object to a different frame:
1 Select the object.
2 In the Frames panel, drag the blue square on the right of the frame to the new frame.To delete the selected frame:
Click the Delete Frame button in the Frames panel.
Drag the frame to the Delete Frame button.
Choose Delete Frame from the Frames panel Options pop-up.
Creating or importing elements for animation
Creating elements for an animation is the same as creating objects for any other graphic. You can also import graphics to use in an animation.
Once you have created or imported the graphics for your animation, consider making symbols out of the objects that you intend to use in more than one frame.
If you place two or more instances of a symbol on a frame, and change the look or position of one of them, you can use tweening to automatically draw intermediate instances and distribute them across multiple frames.
Setting the frame delay
The frame delay determines how long the current frame is displayed. Specify frame delay in hundredths of a second. For example, a setting of 50 displays for half a second, while a setting of 300 displays for 3 seconds.
To enter a frame delay value for each frame:
1 Open the Frame Properties dialog box:
Double-click a frame name in the Frames panel.
Highlight a frame name and choose Properties from the Frames panel Options pop-up.
2 Enter a number in the Frame Delay option.
3 Press Enter, or click outside the panel to close the dialog box.To set the frame delay value for more than one frame:
1 Select frames:
To select a contiguous range of frames, hold down Shift and select the first and last frame names.
To select a discontiguous range of frames, hold down Control (Windows) or Command (Macintosh) and click each frame name.
2 Choose Properties from the Frames panel Options pop-up to open the Frame Properties dialog box.
3 Enter a number for the frame delay.
4 Press Enter, or click outside the panel to close the dialog box.
Setting the number of times the animation plays
The loop setting determines how many times the animation repeats.
To set the animated GIF to repeat:
1 Click the Looping button.
2 From the pop-up, choose the number of times you want the animation to repeat after the it plays the first time.
If you choose 4, for example, the animation plays the first time, then repeats four more times.To play the animation continuously:
1 Click the Looping button.
2 Choose Forever from the pop-up.
Exporting an animation
After you create and optimize an animation, it is ready to export as an animated GIF, as multiple files, or as a Flash SWF file.
If you export it as a Flash SWF file, you can import it into Macromedia Flash for further editing. For more information, see Exporting to Macromedia Flash.
To export as an animated GIF:
1 Choose Animated GIF as part of the optimizing process. For more information, see Choosing optimization settings for GIFs and PNGs.
2 Choose File > Export.
3 In the Export dialog box, type a name for the file and choose the destination.
Hope that has helped!
er-no
----------------------
NEWS FLASH
----------------------
A you man has tragically died in his own home in Britain tonight. The boy was sitting in front of PC replying to a message on UKdiscussions.com. It appears the boy had just flopped off his chair and died. The message he was typing was very derranged, and contained many repetitions of the words "prod", "whip", and "cheatguru". The cause of death has baffled scientists all over the world. The only clues are soft yellow partricles near his mouth where he fell. Police are questioning a local farm.
Tony Rainbird, Upwire News, The Internet.
----------------------
> SHEEPY wrote:
> I think I have a different program or something
> :D
Nothing what
> you said :D
You said Fireworks.... I
> posted about FIreworks....
Thats what it says but nothing bout frames only a box like draw appears. Thanks cheesyways
er-cheese
er-banana
er-sine
er-chemistryexamfinished
er-irn-bru
er-cheese
POWER OF THE ER-SHEEP
(psst ignore this I need to do because of the insane filter, its had too much cheese like Grix)
> I think I have a different program or something :D
Nothing what
> you said :D
You said Fireworks.... I posted about FIreworks....
Nothing what you said :D
Now to make the best banner
BAAAAA HAAAAAAAA BAAAAAAA
POWER OF THE SHEEP
Managing frames
Fireworks animations divide lengths of time into frames like a film strip. You compose the individual frames in the movie.
The Frames panel is where you create and organize frames. You can set the timing of the animation and move objects from one frame to another.
Adding, moving, copying, and deleting frames
You can add, copy, delete, and change the order of frames in the Frames panel.
To add a new frame after the current frame:
Click the New/Duplicate Frame button at the bottom of the Frames panel.
To add a frame to a specific place in the sequence:
1 Choose Add Frames from the Frames panel Options pop-up.
The Add Frames dialog box opens.
2 Enter the number of frames to add and choose where to insert them.To make copies of a frame:
Drag an existing frame to the New/Duplicate Frame button at the bottom of the Frames panel.
To copy a selected frame and place it in a sequence:
1 Choose Duplicate Frame from the Frames panel Options pop-up.
The Duplicate Frames dialog box opens.
2 Enter the number of duplicates to create for the selected frame, and choose where the duplicate frames will be inserted.Duplicating a frame is useful when you want objects to reappear in another part of the animation.
To reorder frames:
Drag them one by one to a new location in the list.
Moving and deleting selected objects in the Frames panel
In the Frames panel, you can move selected objects to a different frame. You can also delete selected objects using the Frames panel.
To move an object to a different frame:
1 Select the object.
2 In the Frames panel, drag the blue square on the right of the frame to the new frame.To delete the selected frame:
Click the Delete Frame button in the Frames panel.
Drag the frame to the Delete Frame button.
Choose Delete Frame from the Frames panel Options pop-up.
Creating or importing elements for animation
Creating elements for an animation is the same as creating objects for any other graphic. You can also import graphics to use in an animation.
Once you have created or imported the graphics for your animation, consider making symbols out of the objects that you intend to use in more than one frame.
If you place two or more instances of a symbol on a frame, and change the look or position of one of them, you can use tweening to automatically draw intermediate instances and distribute them across multiple frames.
Setting the frame delay
The frame delay determines how long the current frame is displayed. Specify frame delay in hundredths of a second. For example, a setting of 50 displays for half a second, while a setting of 300 displays for 3 seconds.
To enter a frame delay value for each frame:
1 Open the Frame Properties dialog box:
Double-click a frame name in the Frames panel.
Highlight a frame name and choose Properties from the Frames panel Options pop-up.
2 Enter a number in the Frame Delay option.
3 Press Enter, or click outside the panel to close the dialog box.To set the frame delay value for more than one frame:
1 Select frames:
To select a contiguous range of frames, hold down Shift and select the first and last frame names.
To select a discontiguous range of frames, hold down Control (Windows) or Command (Macintosh) and click each frame name.
2 Choose Properties from the Frames panel Options pop-up to open the Frame Properties dialog box.
3 Enter a number for the frame delay.
4 Press Enter, or click outside the panel to close the dialog box.
Setting the number of times the animation plays
The loop setting determines how many times the animation repeats.
To set the animated GIF to repeat:
1 Click the Looping button.
2 From the pop-up, choose the number of times you want the animation to repeat after the it plays the first time.
If you choose 4, for example, the animation plays the first time, then repeats four more times.To play the animation continuously:
1 Click the Looping button.
2 Choose Forever from the pop-up.
Exporting an animation
After you create and optimize an animation, it is ready to export as an animated GIF, as multiple files, or as a Flash SWF file.
If you export it as a Flash SWF file, you can import it into Macromedia Flash for further editing. For more information, see Exporting to Macromedia Flash.
To export as an animated GIF:
1 Choose Animated GIF as part of the optimizing process. For more information, see Choosing optimization settings for GIFs and PNGs.
2 Choose File > Export.
3 In the Export dialog box, type a name for the file and choose the destination.
Hope that has helped!
er-no