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> nice car.
:')
character modelling animating=hard :D
start off small. make things easy for yourself. have long, skinny limbs to make skinning easier until you're more comfortable with the process.
get to know the tools, take your time.
ok, movement: if you're animating a human like character, then watch how people move. remember that few things are linear, most motion involves a curve of some kind (check out Jeff Lew's "learning 3d character animation" dvd). watch lots of cartoons to learn emphasis and exaggeration and the most important thing to remember is that it doesn't matter what software you use, the principles of animation are constant, you wouldn't believe how many people on my course go "well if i'd used Maya it would've been better".
no. no it wouldn't, your timing would still be lousy and no amount of software changes will stop that, only practice and good observation will :)
let us know how you get on, there's a 3d animation thread in the "life..." forum :)
Very_metal has done animation with human models, he will probably be more help than me.