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I can't wait for the Playstation 2 in the U.K and I'm sure loads of people can't either.
Ant
"Whenever new hardware comes out, the manufacturer always talks about how many million polygons it puts out, but never mentions that when textures are applied only half that can be handled. Then when you do the lighting calculations, that number halves again. So the actual number of polygons is half of half, or about 1/10th of what they say. So if the specs say the machine can do 80-100 million polygons, that really translates to roughly 5-8 million.
"Polygon-pushing power isn't enough; game machines have to be able to handle things like terrain and collision detection too. When the CPU handles these tasks, it can't do much else. With the Gamecube, we've divided the tasks up as much as possible to eliminate bottlenecks. If you simply look at the documented specs for existing systems, they may seem to be the latest and greatest things at the moment, but in a year or so they'll already be outdated. On the other hand, looking at the Gamecube, I think it will have a shelf life of many years. We wanted to make a piece of hardware that would free developers from worrying about technical stuff like polygons or bottlenecks."
I found this on ign, shame it doesn't go into more detail.
BTW you can start a new topic if you select this forum from the future and Retro list. If you come back to the front page after reading a post, the start new topic link disappears.
I've just looked at the GameCube specs on Freeola's GameCube section, and I am left feeling a little deflated - to say the least.
Any regular readers of my posts will know that, while I am a self-confessed PS2 fan, I was considering buying a GameCube and/or Xbox when they're released. So please don't view this as anti-GameCube - it's not, it's a general concern.
I hadn't checked the specs previously, as I had just assumed that - being a later release - it would have the edge. Now though, I'm not so sure.
The GameCube has a faster CPU, and more audio channels, but that seems to be the only advantages. The machine is still - according to the specs - a 32/64-bit hybrid, and appears to have a significantly lower polygon count.
PS2 has around a 77 million 'raw' polygon count, dropping to around 20 million when accounting for all FX and in-game physics etc. The figures in the GameCube spec quote between 6 and 12 million, depending on FX, physics etc. This would give a best-case scenario of an 8 million polys/sec difference, and a worst-case of a 14 million polys/sec difference.
Can this be right?
Sensible discussion only, please - no pointless mud-slinging, name-calling, console-slagging etc.
:)