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This is an extract of a story written about Shadowman that I wrote a while ago. I’m using it to help illustrate the idea of feelings as they are much more easily expressed in a book than in a video game. A book can talk about what that character is feeling inside whilst Video games have to rely on the actions of the characters in order to get the message of what they are feeling across.
Most Nintendo fans have at least played Zelda once and many have got up to the point where you say farewell to Saria on the bridge out of the Kokiri forest and into Hyrule field. Link is forever silent during the game only ever saying his name, yes or no. But we could all tell link was feeling sad by being forced to leave his life long friend, the way he slowly moved backwards and then running away so that there would be no turning back. It was an amazing bit of magic and is something the future of gaming is going to find easier and easier to do!
Expressions are popping up in more and more games, Conker for example when he calls Rodent an idiot he rolls his eyes, there was no need for him to say idiot we can tell what he is thinking by his expression. Now the future generation of consoles such as the Gamecube and the Playstation 2 has brought with it vast improvement in detail! And we have already seen in many Playstation 2 games the detail on characters faces. This detail can now be manipulated to produce much more realistic facial expressions in more games.
The saying “it is written all over your face” is a saying that will be true of most video games in the near future. Soon we may be more attached to a load of polygons than we have ever been before.
Here’s to the future
Dringo
What a fun movie,
"You know the problem with real life? No Danger music.. da,da,da da,da,da daaaaa,daa,daa, da,da,da da,da,da daaaaa,daa,daa!
(All of the time the same danger music is playing in the background, classic!)
I'd love "danger music" when I am being pursued by strangers, "drama music" for when I hide from those that mock me.
This has given me a top idea for the music thread....check it later on.
You will know when your character is sad because of the music, when your character is in danger, you'll get danger music.
Sound effects and music are amongst the most overlooked things by gamers when discussing what makes a game special.
The music dictates the mood, and sets the atmosphere. Try playing a game for the first time without any sound whatsoever. You'll probably struggle to get into it.
lol- dirt boy, people like you should be banned from the site,lol!!!
I should shouldnt I! hehe!
But i'm the only ape with 'tude, who would take my place as the ape? hehe
> Dringo wrote:
Richard felt terribly bad all evening he couldn’t eat
> his dinner and all night he tossed and turned.
Hmmmmmmmmmmm,
> something dodgy about that. What am I like? lol
lol- dirt boy, people like you should be banned from the site,lol!!!
Richard felt terribly bad all evening he couldn’t eat his dinner and all night he tossed and turned.
Hmmmmmmmmmmm, something dodgy about that. What am I like? lol
This is an extract of a story written about Shadowman that I wrote a while ago. I’m using it to help illustrate the idea of feelings as they are much more easily expressed in a book than in a video game. A book can talk about what that character is feeling inside whilst Video games have to rely on the actions of the characters in order to get the message of what they are feeling across.
Most Nintendo fans have at least played Zelda once and many have got up to the point where you say farewell to Saria on the bridge out of the Kokiri forest and into Hyrule field. Link is forever silent during the game only ever saying his name, yes or no. But we could all tell link was feeling sad by being forced to leave his life long friend, the way he slowly moved backwards and then running away so that there would be no turning back. It was an amazing bit of magic and is something the future of gaming is going to find easier and easier to do!
Expressions are popping up in more and more games, Conker for example when he calls Rodent an idiot he rolls his eyes, there was no need for him to say idiot we can tell what he is thinking by his expression. Now the future generation of consoles such as the Gamecube and the Playstation 2 has brought with it vast improvement in detail! And we have already seen in many Playstation 2 games the detail on characters faces. This detail can now be manipulated to produce much more realistic facial expressions in more games.
The saying “it is written all over your face” is a saying that will be true of most video games in the near future. Soon we may be more attached to a load of polygons than we have ever been before.
Here’s to the future
Dringo