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First Sony Computer Entertainment head honcho Ken Kutaragi told a US science that the NEXT, next generation console would be the one that will link up to e0mail, online shopping and the rest of the broadband stuff promised for the PS2.
Since then news has trickled out about two components that gives us a very good idea of what the PS3’s processing power is going to be. These bits of future software – which are both close to being finished – will make up the PS3’s Emotion Engine and Graphics synthesizer. Basically we now know that they will be under the new console’s bonnet, and how much power it will have.
First Sony announced that the Gscube – the basis of the Emotion Engine – is due to ship in 2002. The prototype - being developed by Guildford-based Criterion Studios – is based around 16 PS2’s strapped together and should give the PS3 about ten times the power of the PS2.
The second piece of the puzzle popped up at the dull-sounding International Solid State Circuits Conference in San Francisco. Among the very technical talk of transfer data (yawn) and wire and soundboards simplex solutions – designer of the graphics synthesizer (GS) used in PS2’s – unveiled details of what will be the PS3’s graphics chip. The new GS, quickly dubbed GS3 by pundits, has been etched out of a wafer of silicon using a light beam just 1.8 microns wide – that’s 600 times thinner than a human hair.
Why is this important? Well, the thinner the light beam, the more circuits can be crammed into a smaller space (in this case 287.5million of them) and therefore the more powerful the finished chip will be. Significantly, 256Mb of Dynamic RAM has been squeezed into the GS3, that’s eight times the amount present in the PS2 GS (imagine how detailed and immense the graphics would be, oh yeah), and since RAM is the major factor limiting the speed and detail of graphics produced, PS3 is certain to run even sexier-looking games than the PS2.While in theory the PS2’s GS could move 75 million polygons around your TV screen, in practice this extra RAM means that the new, improved GS chip will get much closer to this mammoth draw rate.
Combining these two incredible technical advancements will mean a leap much larger than the PS1 to the PS2. As a games machine PS3 should be a truly awesome beast, boasting near film-quality graphics and unthinkable programming depth. As a home entertainment system it might even fulfil predictions for movies on-demand, home shopping and banking.
However the final piece of the PS3 jigsaw, and the one that will realise those predictions – broadband technology – is beyond even Sony’s powers. Broadband – high-speed data connections on a network – has been painfully slow to roll out in the UK. In fact the chances are that by the time the networks are ready to pipe into every street and house in the Country PS2 will be up against PS3.
As if that wasn’t enough to whet the appetite, news has filtered through of Sony’s negotiations with IBM and Toshiba, which could see the development of a single chip so powerful it will be equivalent of IBM’S Supercomputer Deep Blue (which beat then unbeatable World Champion Garry Kasparov at chess). While Sony is staying tight-lipped about whether the chip will end up inside the PS3 it shows were the future of gaming is heading. With something as powerful as this, imagine what a games AI could be like, would it act like an intelligent human being and have a counter for every move that me make, at the moment it is not know but it is a great possibility.
And that has to be good because, while they might not look as real as me or you, the games the PS3 will be able to power are sure to blow some minds. And that’s what everyone cares about.
> why woudlt they release it this side of 2006?
Because the PS2 still has about 5 years life. What's the point of relesing something new when its successor is still selling?
>My uncle mate wrote this and asked me
Your Uncle Mate?
Or your Uncle 'Travelling' Matt?
b) It would be corporate suicide for Sony to release PS3 this side of 2006.
c) Exactly how much do you think this is going to cost???
Grim Fish wrote:
Why is this
> important? Well, the thinner the light beam, the more circuits can
> be crammed into a smaller space (in this case 287.5million of them)
> and therefore the more powerful the finished chip will be.
It will also mean that the chip will need *a lot* more cooling power. You may see a console the size of the XBox. Alternatively, you could just put it in your freezer each time you want to play.....
since RAM
> is the major factor limiting the speed and detail of graphics
> produced, PS3 is certain to run even sexier-looking games than the
> PS2.
Not entirely true, Sony also need to make sure the pipelines can handle all the information as well. It would also look better if they introduced texture compression as well.
As if that wasn’t enough to whet the appetite,
> news has filtered through of Sony’s negotiations with IBM and
> Toshiba, which could see the development of a single chip so
> powerful it will be equivalent of IBM’S Supercomputer Deep Blue
> (which beat then unbeatable World Champion Garry Kasparov at chess).
It's not the processor that works out how to beat him, its the program the processor runs. The same program could probably be run on a PC, albeit a bit slower.
I'd like to see the origi-, i mean, where you got your information from. Have you got a web address or something?
:D
Anyway, I think that PS3 is a long way off yet, we are only just about seeing the full effect of the PS2 come into play. The gamecube is just around one of the next 8 corners and the X-Box the same.
Now with all this competition, why on earth would you want to go on about some crappy PS3...it will be even crapper than the first two, and that is saying something!
Mind you, I like the look of that Kengo game...Japanese guys - swords - fighting - Yeah....Samaurai Prizes
I quite fancy myself one of those swords! - It might put and end to my sisters reign of terror! Muahahahahaha
Game
First Sony Computer Entertainment head honcho Ken Kutaragi told a US science that the NEXT, next generation console would be the one that will link up to e0mail, online shopping and the rest of the broadband stuff promised for the PS2.
Since then news has trickled out about two components that gives us a very good idea of what the PS3’s processing power is going to be. These bits of future software – which are both close to being finished – will make up the PS3’s Emotion Engine and Graphics synthesizer. Basically we now know that they will be under the new console’s bonnet, and how much power it will have.
First Sony announced that the Gscube – the basis of the Emotion Engine – is due to ship in 2002. The prototype - being developed by Guildford-based Criterion Studios – is based around 16 PS2’s strapped together and should give the PS3 about ten times the power of the PS2.
The second piece of the puzzle popped up at the dull-sounding International Solid State Circuits Conference in San Francisco. Among the very technical talk of transfer data (yawn) and wire and soundboards simplex solutions – designer of the graphics synthesizer (GS) used in PS2’s – unveiled details of what will be the PS3’s graphics chip. The new GS, quickly dubbed GS3 by pundits, has been etched out of a wafer of silicon using a light beam just 1.8 microns wide – that’s 600 times thinner than a human hair.
Why is this important? Well, the thinner the light beam, the more circuits can be crammed into a smaller space (in this case 287.5million of them) and therefore the more powerful the finished chip will be. Significantly, 256Mb of Dynamic RAM has been squeezed into the GS3, that’s eight times the amount present in the PS2 GS (imagine how detailed and immense the graphics would be, oh yeah), and since RAM is the major factor limiting the speed and detail of graphics produced, PS3 is certain to run even sexier-looking games than the PS2.While in theory the PS2’s GS could move 75 million polygons around your TV screen, in practice this extra RAM means that the new, improved GS chip will get much closer to this mammoth draw rate.
Combining these two incredible technical advancements will mean a leap much larger than the PS1 to the PS2. As a games machine PS3 should be a truly awesome beast, boasting near film-quality graphics and unthinkable programming depth. As a home entertainment system it might even fulfil predictions for movies on-demand, home shopping and banking.
However the final piece of the PS3 jigsaw, and the one that will realise those predictions – broadband technology – is beyond even Sony’s powers. Broadband – high-speed data connections on a network – has been painfully slow to roll out in the UK. In fact the chances are that by the time the networks are ready to pipe into every street and house in the Country PS2 will be up against PS3.
As if that wasn’t enough to whet the appetite, news has filtered through of Sony’s negotiations with IBM and Toshiba, which could see the development of a single chip so powerful it will be equivalent of IBM’S Supercomputer Deep Blue (which beat then unbeatable World Champion Garry Kasparov at chess). While Sony is staying tight-lipped about whether the chip will end up inside the PS3 it shows were the future of gaming is heading. With something as powerful as this, imagine what a games AI could be like, would it act like an intelligent human being and have a counter for every move that me make, at the moment it is not know but it is a great possibility.
And that has to be good because, while they might not look as real as me or you, the games the PS3 will be able to power are sure to blow some minds. And that’s what everyone cares about.