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"Making a career of it"

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Sun 06/05/01 at 22:46
Regular
Posts: 787
With games getting that little bit bigger, over recent years I've noticed that some games now have something of a 'career' to follow.

I recently borrowed ISS2000 from my brother. One new feature in the game is it's career mode.

This involves taking on the role of a young footballer, and trying to break into the first team at your club, and eventually get selected for the National team.

Yes it's all a bit limited, but it is quite fun, all the same.

I believe that Smackdown 2 for the PSX also had a career mode, but I couldn't tell you a thing about it.

So should games try to incorporate this in the future, with more training modes available to improve individual characters?

I can see this happening in sports games, especially some of the sports more popular in the USA such as American Football, ice hockey, baseball and basketball. But what about other genres?

Take a first person shooter such as Perfect Dark. The lead character, Joanna Dark, was rather popular. When you play the new game on the GameCube, you can pick it up as a new player, and enjoy it, but someone that had played the original might prefer to take in certain things from the original game.

Obviously nothing that could change the game a great deal, but maybe some stats, such as accuracy, and number of kills. If your accuracy was beginning to dwindle between games, you could be required to take more training before going on to a new mission.

The problem with this is that it would then have to continue over a number of games, and some might complain that it isn't original, and it's just milking the success of the original.

How about Shenmue though? That's a saga that's supposed to continue over many games. Is the character you finish the orginal with going to be the same as the character as you start the sequel with?

So should games have some sort of career mode, and with some genres, could this continue over a number od games?
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Sun 06/05/01 at 22:46
Regular
"not dead"
Posts: 11,145
With games getting that little bit bigger, over recent years I've noticed that some games now have something of a 'career' to follow.

I recently borrowed ISS2000 from my brother. One new feature in the game is it's career mode.

This involves taking on the role of a young footballer, and trying to break into the first team at your club, and eventually get selected for the National team.

Yes it's all a bit limited, but it is quite fun, all the same.

I believe that Smackdown 2 for the PSX also had a career mode, but I couldn't tell you a thing about it.

So should games try to incorporate this in the future, with more training modes available to improve individual characters?

I can see this happening in sports games, especially some of the sports more popular in the USA such as American Football, ice hockey, baseball and basketball. But what about other genres?

Take a first person shooter such as Perfect Dark. The lead character, Joanna Dark, was rather popular. When you play the new game on the GameCube, you can pick it up as a new player, and enjoy it, but someone that had played the original might prefer to take in certain things from the original game.

Obviously nothing that could change the game a great deal, but maybe some stats, such as accuracy, and number of kills. If your accuracy was beginning to dwindle between games, you could be required to take more training before going on to a new mission.

The problem with this is that it would then have to continue over a number of games, and some might complain that it isn't original, and it's just milking the success of the original.

How about Shenmue though? That's a saga that's supposed to continue over many games. Is the character you finish the orginal with going to be the same as the character as you start the sequel with?

So should games have some sort of career mode, and with some genres, could this continue over a number od games?

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