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Boxing and football games all do really well because you can relate to your favourite idles and your also given the opptunity to create your own athlete which you can use to defeat your favourite teams or player, it's an amazing concept of gaming but the one thats hit my the hardest was Gran Tourismo. This game was original, you had to pass driving tests and earn licences to enter races and 'buy' your favourite cars! I loved the idea of GT2 where you could buy the more average range of cars like renault! instead of Chysler Vipers, Austin Martins and chevrolettes! It really was a cool game and although the handling wasn't as realistic as the 'Driver' series, it was still as fantastic to watch a reply as it was to play against a friend! These games should be though t about more and broadend! they are the best types of games in my point of view, but it seems that more people seem to like shoot em' ups than driving and sport sims, so I guess these types of games aren't as popular as i'd like to think, with the exception of GT3 which will be a breath taking game, more graphics better ganmeplay, more cars and harder races, I wish it wasn't only for the PS2!
I've got GP3 for the PC which is an excellent game.
I also like the MarioKart type of game. It all depends what sort of mood im in, somtimes i like to mess about and play the arcade style games, sometimes i like to be a bit more serious and play GP3 etc.
> The appeal of realistic games, is being able to do something you
> wouldn't realistically be able to (sounds confusing, no?). All the
> fun with none of the consequences.
With these racing games
> though, is the realism really so much fun? I couldn't care less
> whether the car I'm driving has a brand name or not. I don't give a
> hoot if it has the exact engine cc of the real thing. As far as I
> can tell, reality is seriously limiting.
Why not have cars with
> absolutely absurd 0-60 times? How about a car that doesn't skid.
> Ever. there's plenty more you could think of, too. Surely the whole
> point of a game is that reality doesn't constrain the possibilities?
> Reality is a little to dull, and restricted.
What racing games
> need, is a new feel, and a new learning curve. Currently, most
> involve ultra-relistic handling and so forth. Once you've mastered
> this on one game, you've practically mastered it on the lot. The
> time taken to 'complete' the game is essentially as long as it takes
> to raise the cash, or play all the races a few times. It would be
> refreshing to see a racing game that you fail miserably at on your
> first go. In order for this to happen, something really needs to be
> different. Handling not based on realll physics, maybe.
> Alternatively, a new control system.
'Like what?' you say.
> Anything. Suppose you can press (for example) the A button to 'lock'
> your steering. Whilst you hold it, you won't turn. When you let go,
> you turn faster, depending on how you were holding the 3D stick
> before you let go of the button. Has this, or something like it,
> been done before? I don't know.
I'm not going to slide into the
> debate about originality, gameplay over graphics and whatnot, but I
> do suggest that our reality isn't as much fun as our imagination.
> Why not totally redefine the laws of physics for a change? It
> doesn't have to be impossible to see round corners. Time doesn't
> have to flow forwards.
Which do you prefer, games or
> simulators?
I would prefer stuff like Diddy Kong racing, Mario Kart than stuff like F1!!
But I suspect the kind of driving games your after are of the type fairly prevailent on the PC...
Consoles tend toward the Arcade style racer (my personal favourite type)
However... the PC gets yearly releases of driving 'simulations' for Formula 1, Rally, etc... style games...
I think MSR is the most amazing driving game i've ever played. Ok, it's not a simulator, but compared to games like UT it is.
Why do i like both of them?
They both let me do things i could never do in real life. In UT i can blow 7 people up at once with the redeemer, if i die i come straight back to life. In MSR i can drive round london at 100+ mph. In real life london, you're lucky to get over 10mph!
One game is realistic, and i can do things i can't do in real life. One game is definately not realistic, even though it is supposed to have realistic in game physics!
The fact is both of them are great fun, and thats what its all about.....
The fact is you can relate to it, it's down to the individual in the end, what they like is usually what they choose, The reality of actually owning a 1000bhp skyline is past my ambitions and expectations, or flying a boeing 747 amongst stealth fighters and through city buildings in America.
The realism will always be there, it's impossible to make a game without some realistic qualities.
With these racing games though, is the realism really so much fun? I couldn't care less whether the car I'm driving has a brand name or not. I don't give a hoot if it has the exact engine cc of the real thing. As far as I can tell, reality is seriously limiting.
Why not have cars with absolutely absurd 0-60 times? How about a car that doesn't skid. Ever. there's plenty more you could think of, too. Surely the whole point of a game is that reality doesn't constrain the possibilities? Reality is a little to dull, and restricted.
What racing games need, is a new feel, and a new learning curve. Currently, most involve ultra-relistic handling and so forth. Once you've mastered this on one game, you've practically mastered it on the lot. The time taken to 'complete' the game is essentially as long as it takes to raise the cash, or play all the races a few times. It would be refreshing to see a racing game that you fail miserably at on your first go. In order for this to happen, something really needs to be different. Handling not based on realll physics, maybe. Alternatively, a new control system.
'Like what?' you say. Anything. Suppose you can press (for example) the A button to 'lock' your steering. Whilst you hold it, you won't turn. When you let go, you turn faster, depending on how you were holding the 3D stick before you let go of the button. Has this, or something like it, been done before? I don't know.
I'm not going to slide into the debate about originality, gameplay over graphics and whatnot, but I do suggest that our reality isn't as much fun as our imagination. Why not totally redefine the laws of physics for a change? It doesn't have to be impossible to see round corners. Time doesn't have to flow forwards.
Which do you prefer, games or simulators?
Check out my latest post SR Heist if you want!