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The funny thing is, when you look at companies who make unique games - Sega (Chu Chu Rocket), Nintendo (Super Smash Brothers) and Rare (Goldeneye) they are nearly always successful. Why don’t the other developers take note of the success of these companies and start making original games?
Because the customer is perfectly willing to buy the latest FIFA update whenever one comes along. This is a vicious cycle - customers buy sequels and updates so developers don’t bother making games which may be better but can be more expensive to make. Even Nintendo, who has always had a reputation for creating original games, has succumbed to the temptation of releasing unoriginal games like Kirby 64. Also, more companies seem to be releasing enhanced ‘retro’ games. This would be fine except, more often than not, they give the game 3D graphics, bolt on a load of fancy extras and release the game when it isn’t any good but, as it’s being released under a name people will recognise, it is guaranteed to sell well.
Although I’ve said this, I expect that gaming will eventually be forced to move forward as customers wise up to the fact that they are playing the same kind of game over and over again. Maybe this new trend isn’t such a bad thing as nobody minds seeing their favourite characters make a welcome return, and if the sequel is as good as the first game then that’s fine. However, if the game is just a cheap and nasty rehash of the original which was only created because the developer was so drunk on the success of the first game, then the public are in for a shock when they realise that they have essentially bought the same game twice.
Sequels like Fifa, Street Fighter and Tomb Raider get stupid, but sequels like MGS, Final Fantasy and Shenmue are good because they either tell an ongoing story (as in one that isn't just added to as the series remains successful)or despite sharing the same name, are different games not trying to milk the same character over and over again. I think Street Fighter is just as guilty as Fifa for the saying same poo new wrapping (toned down of course but everyone knows the saying).
Even now, over 10 years on, we still get Street Fighter title after Street Fighter title and hiding behind the new graphics is still the same game you were playing on your SNES or MegaDrive. The insulting part of it is that Capcom think they can get away with it by throwing in a new fireball for a character.
No doubt about it, theres plenty of sequels that shouldn't be around, but there are also sequels that are good for various reasons. I'm looking forward to MGS2 and Gran Turismo 3 !
The funny thing is, when you look at companies who make unique games - Sega (Chu Chu Rocket), Nintendo (Super Smash Brothers) and Rare (Goldeneye) they are nearly always successful. Why don’t the other developers take note of the success of these companies and start making original games?
Because the customer is perfectly willing to buy the latest FIFA update whenever one comes along. This is a vicious cycle - customers buy sequels and updates so developers don’t bother making games which may be better but can be more expensive to make. Even Nintendo, who has always had a reputation for creating original games, has succumbed to the temptation of releasing unoriginal games like Kirby 64. Also, more companies seem to be releasing enhanced ‘retro’ games. This would be fine except, more often than not, they give the game 3D graphics, bolt on a load of fancy extras and release the game when it isn’t any good but, as it’s being released under a name people will recognise, it is guaranteed to sell well.
Although I’ve said this, I expect that gaming will eventually be forced to move forward as customers wise up to the fact that they are playing the same kind of game over and over again. Maybe this new trend isn’t such a bad thing as nobody minds seeing their favourite characters make a welcome return, and if the sequel is as good as the first game then that’s fine. However, if the game is just a cheap and nasty rehash of the original which was only created because the developer was so drunk on the success of the first game, then the public are in for a shock when they realise that they have essentially bought the same game twice.