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"Rubbish games"

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Thu 26/04/01 at 18:40
Regular
Posts: 787
I am puzzled. Good games sell. And bad games don't. So, why the hell do developers and publishers release games that are just not up to scratch? Surely they must know that their game is pants, but they release it anyway knowing full well that it won't sell very many copies. I cannot understand why games publishers would WANT to lose money on a poor games when they could easily make money on high quality games if only they kept working on them for a few more months. For example, RC Revenge Pro. This sort of game has so much potential, but is not fulfilled because it was rushed out just like nearly every other game (PS2 and other consoles). If only developers spent a little more time developing the games then they would be able to make a lot more money. GT3 A-Spec would not have sold very many copies if it had been released at launch. After the initial rush to buy it because of it's name, nobody would buy it after they had read the reviews because it wouldn't have offered gamers anything new. Now that it has been delayed by seven months, Gran Turismo 3 A-Spec will be one of the best games ever made because of the extra development time spent on it by Polyphony.
What I'm trying to say is that game developers should spend more time on makeing their games great than just producing p*ss poor, unfinished and rushed games - that noone will buy anyway.
Thu 26/04/01 at 18:40
Posts: 0
I am puzzled. Good games sell. And bad games don't. So, why the hell do developers and publishers release games that are just not up to scratch? Surely they must know that their game is pants, but they release it anyway knowing full well that it won't sell very many copies. I cannot understand why games publishers would WANT to lose money on a poor games when they could easily make money on high quality games if only they kept working on them for a few more months. For example, RC Revenge Pro. This sort of game has so much potential, but is not fulfilled because it was rushed out just like nearly every other game (PS2 and other consoles). If only developers spent a little more time developing the games then they would be able to make a lot more money. GT3 A-Spec would not have sold very many copies if it had been released at launch. After the initial rush to buy it because of it's name, nobody would buy it after they had read the reviews because it wouldn't have offered gamers anything new. Now that it has been delayed by seven months, Gran Turismo 3 A-Spec will be one of the best games ever made because of the extra development time spent on it by Polyphony.
What I'm trying to say is that game developers should spend more time on makeing their games great than just producing p*ss poor, unfinished and rushed games - that noone will buy anyway.
Thu 26/04/01 at 18:44
Regular
"CYA GUYS"
Posts: 1,218
Yep. Sony said the ps2 would have games of the highest standards but wer'e already seeing the likes of army men appearing
Thu 26/04/01 at 18:59
Regular
Posts: 6,702
Simpsons Wrestling? Who Wants to be a Millionaire? Both rubbish, and sell extremely well.
Thu 26/04/01 at 19:04
Regular
"CYA GUYS"
Posts: 1,218
Simpson's Wrestling.....Makes me shudder when I think about it
Fri 27/04/01 at 09:52
Posts: 0
Hi Nobby - I wish it was as simple as you'd like it to be, but I don't think the whole blame can be laid at the door of the developer's themselves. Perhaps their development companies, but not the developers. One point is that they are all businesses, and need a reasonably steady flow of money to either keep them afloat, or to provide money for further research and development. Plus they may also be getting pressure from elsewhere in their own company, or even the game's publisher to meet a deadline. Maybe the original idea for the game was just not up to scratch, and X months into development someone has to make a decision to either follow it through (making the best of a bad situation), or to can the project all together. Maybe the skills within the team aren't there, or developer's get dragged off on another project. Maybe the team is small in number in the first place. I'm sure there are cynical cases where a license for some film, sport, etc. has been obtained, and the ultimate target is to get *a* game out. But a lot of the time I think it's down to time constraints, lack of skill and external pressure.
Fri 27/04/01 at 09:58
Regular
Posts: 15,579
FIFA games. These are very poor but sell by the bucket load. Why? must just be the licence. Games need to be more than just "good" to sell. They need to give the buyer a good image.
Fri 27/04/01 at 13:29
Regular
Posts: 6,702
Some of the earlier ones were alright!
Fri 27/04/01 at 13:48
Regular
"Infantalised Forums"
Posts: 23,089
Go rent K1 Arena Fighters

*holds nose and waves hands*

Boy that was a floater
Sat 28/04/01 at 11:53
Regular
Posts: 6,702
I saw some sort of timetravelling game for PS2 in Game. Is this an actual game?
I was afraid to pick it up in case someone saw me!
Sat 28/04/01 at 17:54
Regular
"Jim Jam Jim"
Posts: 5,626
Are you talking about Shadow Of Memories as that includes Time Travel?

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