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For all those that haven't, its basically a new "personality" idea. Each of your opponents, instead of following a racing line which most racing games have, act intelligently, making split second decisions just as a player would.
So if you decide to cut another racer up in a race, this could spark a rivalry between you and this driver. By the sounds of it, each driver will also have their own personalities too, so they will differ in their decisions when it comes to risk taking and general driving skills.
No doubt about it, this is an excellent idea, but now think of the possibilities this can lead to in other sports titles. One example which it would work well are football titles. The games can be programmed so that teams recognise the real life rivals, thus playing harder with a lot more competitive tackling and cards being waved. Also, the personal rivalry idea can also be brought in. If you injure a player in an opposing team with one of your players, when the 2 sides meet again and that player is recovered, maybe they could be a lot more harsh with their tackles on the player that injured them.
Games such as wrestling titles could also benefit from this idea, with lots of rivalries sparking off due to your actions. Maybe you could decide to intrude on a match and wrap a steel chair around the champions head while the ref isn't looking, causing him to lose the match. This could then spark a fierce rivalry between you and this wrestler until it is settled in a major event such as wrestlemania. Obviously Smackdown on the Playstation has stories and rivalries, but these are really set up for you. What would be better is if you could choose your rivalries, if you want a shot at a belt and don't seem to be getting it, hassle the holder until he gets annoyed enough to want a piece of you in the ring, with his belt up for grabs.
Overall this idea from a racing game could be used for great things in games in general with these being just a couple of examples. Time will tell if any other companies pick up on this idea and expand it further.
mainly in RTS...
Generally made up of fairly simple expert systems...
The scripts for RTS's tend to be rather short... I always find it slightly disconcerting that so few rules are still able to provide me with such a large challenge! :)
For all those that haven't, its basically a new "personality" idea. Each of your opponents, instead of following a racing line which most racing games have, act intelligently, making split second decisions just as a player would.
So if you decide to cut another racer up in a race, this could spark a rivalry between you and this driver. By the sounds of it, each driver will also have their own personalities too, so they will differ in their decisions when it comes to risk taking and general driving skills.
No doubt about it, this is an excellent idea, but now think of the possibilities this can lead to in other sports titles. One example which it would work well are football titles. The games can be programmed so that teams recognise the real life rivals, thus playing harder with a lot more competitive tackling and cards being waved. Also, the personal rivalry idea can also be brought in. If you injure a player in an opposing team with one of your players, when the 2 sides meet again and that player is recovered, maybe they could be a lot more harsh with their tackles on the player that injured them.
Games such as wrestling titles could also benefit from this idea, with lots of rivalries sparking off due to your actions. Maybe you could decide to intrude on a match and wrap a steel chair around the champions head while the ref isn't looking, causing him to lose the match. This could then spark a fierce rivalry between you and this wrestler until it is settled in a major event such as wrestlemania. Obviously Smackdown on the Playstation has stories and rivalries, but these are really set up for you. What would be better is if you could choose your rivalries, if you want a shot at a belt and don't seem to be getting it, hassle the holder until he gets annoyed enough to want a piece of you in the ring, with his belt up for grabs.
Overall this idea from a racing game could be used for great things in games in general with these being just a couple of examples. Time will tell if any other companies pick up on this idea and expand it further.