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The typical mission would give you a week, say, to complete the objective, such as destroying evidence.
Each day you plan the days operation, and you start the week with no knowledge of the enemy's movements, etc. You have to put in miniature camera's and other gadgets to find out where the enemy patrols are, and other intelligence data. If you get caught you go back to the start of the day. At the end of the day, the data you get is turned into maps of the patrols and the important areas in the complex.
This would be good if the makers could make it realistic, and have enemies who respond to unusual things. ALso you could hijack the security camera's or other things like that.
On the last day you would have to prepare to do the mission, and would have to subdue the guards, without them calling for backup, or calling for a lockdown. It would be a bit deeper than most spy game.
Perhaps a random mission generator would be needed to give this a bit of lastability.
What do you think?
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It would work better in enclosed buildings, or underground, where the sun is not their, to give a guide of the time. This would be part of you brief. This could be done over a number of days, and if only part of the base have this done, you create blind spots for patrols.
Also another idea would be to let you kill a guard, or give him sleeping pills then take his uniform. If you could pass as a guard you could find out about the basem but you would be spotted if you didn't follow your patrol. You would have to have a mask to do this.
These are all reasons why its not just a one day mission, but a mission plans over many days.
Also a bit of variation in the patrols, so timing is not always right, and people sometimes talk or don't follow times correctly. Also this would mean you couldn't know how patrols would combine, so you should find blind spots.
That gives me another idea, being able to adjust clocks or watches to get events off-schedule.
The idea was one I had when I was younger, but now I think it could be done on modern PC's or consoles.
The typical mission would give you a week, say, to complete the objective, such as destroying evidence.
Each day you plan the days operation, and you start the week with no knowledge of the enemy's movements, etc. You have to put in miniature camera's and other gadgets to find out where the enemy patrols are, and other intelligence data. If you get caught you go back to the start of the day. At the end of the day, the data you get is turned into maps of the patrols and the important areas in the complex.
This would be good if the makers could make it realistic, and have enemies who respond to unusual things. ALso you could hijack the security camera's or other things like that.
On the last day you would have to prepare to do the mission, and would have to subdue the guards, without them calling for backup, or calling for a lockdown. It would be a bit deeper than most spy game.
Perhaps a random mission generator would be needed to give this a bit of lastability.
What do you think?