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"A game idea"

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Wed 25/04/01 at 00:10
Regular
Posts: 787
How's this for an idea. it's lously based on the stealth type of game, where you have missions to complete, while trying to avoid the enemies seeing you. However, its a bit more involved.

The typical mission would give you a week, say, to complete the objective, such as destroying evidence.

Each day you plan the days operation, and you start the week with no knowledge of the enemy's movements, etc. You have to put in miniature camera's and other gadgets to find out where the enemy patrols are, and other intelligence data. If you get caught you go back to the start of the day. At the end of the day, the data you get is turned into maps of the patrols and the important areas in the complex.

This would be good if the makers could make it realistic, and have enemies who respond to unusual things. ALso you could hijack the security camera's or other things like that.

On the last day you would have to prepare to do the mission, and would have to subdue the guards, without them calling for backup, or calling for a lockdown. It would be a bit deeper than most spy game.

Perhaps a random mission generator would be needed to give this a bit of lastability.

What do you think?


Tue 22/05/01 at 23:59
Posts: 0
Hi, Just like to say that there is a game beign produced by a software company in America which incorporates all of the mentioned tasks, especially the A.I,

Mail me for details

[email protected]
Wed 25/04/01 at 22:09
Regular
Posts: 15,579
suppose you would have to go into very fine details. I think things like monitering the guard to see which hand they use would be good.
Wed 25/04/01 at 01:49
Posts: 0
I think the thing about this is that the player can find their own way to complete the mission, nopt be forced into one particular method. The mask is perhaps not original, but would just be one of the ways to get in. The new bit is if the enemy's pay attention to what you are doing and get suspicious if you don't do what the guard should be doing.

Wed 25/04/01 at 01:15
Regular
Posts: 15,579
the mask thing has already been done though.
Wed 25/04/01 at 01:08
Posts: 0
I think with the time thing you'd need very good AI to get the enemy's to fall for it only when they can't see the clock, and don't notice. Probably a slight slowing down of the clock would be more approapriate, so the enemy's don't notice, and can't check their own watches. There's no reason why it couldn't be done, if its implemented believably.

It would work better in enclosed buildings, or underground, where the sun is not their, to give a guide of the time. This would be part of you brief. This could be done over a number of days, and if only part of the base have this done, you create blind spots for patrols.

Also another idea would be to let you kill a guard, or give him sleeping pills then take his uniform. If you could pass as a guard you could find out about the basem but you would be spotted if you didn't follow your patrol. You would have to have a mask to do this.

These are all reasons why its not just a one day mission, but a mission plans over many days.





Wed 25/04/01 at 00:43
Regular
Posts: 15,579
hey! thats pritty cool. i never heard of that before. That would be soo cool being able to change the time and mess up peoples schedules. Cant wait to see that in a game.
Wed 25/04/01 at 00:33
Posts: 0
I think how far you go back if you die or whatever is negotiable, but you shouldn't be able to save whenever you want. The player would probably get to go back to the start of the day.

Also a bit of variation in the patrols, so timing is not always right, and people sometimes talk or don't follow times correctly. Also this would mean you couldn't know how patrols would combine, so you should find blind spots.

That gives me another idea, being able to adjust clocks or watches to get events off-schedule.

The idea was one I had when I was younger, but now I think it could be done on modern PC's or consoles.
Wed 25/04/01 at 00:14
Regular
Posts: 15,579
sounds like a goood idea. but could get annoying get sent back to the beggining of the mission each time u get caught. but i suppose it depends on how patient and how much of a perfectionist u are. Random game generator sounds cool though.
Wed 25/04/01 at 00:10
Posts: 0
How's this for an idea. it's lously based on the stealth type of game, where you have missions to complete, while trying to avoid the enemies seeing you. However, its a bit more involved.

The typical mission would give you a week, say, to complete the objective, such as destroying evidence.

Each day you plan the days operation, and you start the week with no knowledge of the enemy's movements, etc. You have to put in miniature camera's and other gadgets to find out where the enemy patrols are, and other intelligence data. If you get caught you go back to the start of the day. At the end of the day, the data you get is turned into maps of the patrols and the important areas in the complex.

This would be good if the makers could make it realistic, and have enemies who respond to unusual things. ALso you could hijack the security camera's or other things like that.

On the last day you would have to prepare to do the mission, and would have to subdue the guards, without them calling for backup, or calling for a lockdown. It would be a bit deeper than most spy game.

Perhaps a random mission generator would be needed to give this a bit of lastability.

What do you think?


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