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This week's question: What would you say Nintendo with GameCube did right and wrong, and how will the company learn from this generation when entering the next? Meanwhile, what would you say Sony and Microsoft did right and wrong with their respective consoles?
Reggie Fils-Aime, executive vice president, sales and marketing, Nintendo of America: The GameCube as a system has taught us more about the home console market than nearly any other of our systems. We're proud of several of the features including the best wireless controllers on the market and innovative new ways to play including GBA connectivity. As you know, we also have had several award-winning top-selling games, including Zelda, Smash Bros., and Mario Kart, and several more are yet to come.
We're always looking to make our systems unlike any other in the industry. We want to inspire creativity among game designers and game players, and we feel we accomplished it with GameCube. As always, there are always lessons learned. One thing the GameCube taught us is the importance of pleasing as many different types of gamers in the market as possible. For example, the physical design of the hardware itself was a bold attempt by us to do this -- to make a system that is stylish in its own way and that will fit in well with a family living room. In hindsight, the color choice and box design may not have been as helpful in achieving that goal.
Sony and Microsoft both aimed the design of their systems toward the one-color scheme with a purely masculine feel. But with that came their own issues, including constant comments about the size of the systems -- especially the Xbox, which for some time, was teased as being as big as a tea table for consumers in Japan. So, lessons learned for all, I think.
And finally, in speaking directly on what Sony and Microsoft did well -- Sony launched aggressively with a strong third-party line-up, and Microsoft nurtured community with its Xbox Live service.
So Nintendo admit that the cube was too childish, hopefully meaning that the Revolution will be a bit more stylish, but still small. Reggie still thinks that GBA-GC connectivity was a good idea, despite it being almost totally impractical, underused and mostly unnecessary, with possibly one exception (Pac Man vs, which was free). It also seems that Nintendo realise that they need to appeal to adult gamers as well as children.
It's nice how he says they learned alot but then hardly says anything about what they actually learned. Cryptic PR speak at its finest. Notice that he starts off with a plug for GC software, too - he's a real pro. That Nintendo have noticed the success of Sony and Microsoft's policies, namely strong 3rd party support and online community, could suggest that they might copy their ideas, which wouldn't be a bad thing.
Reggie seems disappointingly tame, though, maybe he's been spending too much time with Satoru and Shigeru.
Ah well. At least being cheap doesn't run in my family? Eh, Ma Dringo? ^_^
> Tphi wrote:
>
> Yeh, he made a cheap joke at the Xbox's size (how original) and
> didn't really critise Sony at all. Go-sen could have done better
> with
> one of his hissy fits.
>
> I don't think it was a cheap joke, I think he was merely saying that
> when it comes to asthetics people make mistakes.
Size obviously a touchy area for some. :P
> Yeh, he made a cheap joke at the Xbox's size (how original) and
> didn't really critise Sony at all. Go-sen could have done better with
> one of his hissy fits.
I don't think it was a cheap joke, I think he was merely saying that when it comes to asthetics people make mistakes.
> Yeh, he made a cheap joke at the Xbox's size (how original) and
> didn't really critise Sony at all. Go-sen could have done better with
> one of his hissy fits.
01010101110111001010!!!!
> The GameCube as a system has taught us more about the home console ~
> market than nearly any other of our systems.
Nearly? What's that mean? :S
> It's nice how he says they learned alot but then hardly says anything
> about what they actually learned. Cryptic PR speak at its finest.
Or they actually haven't learned alot :P
> Reggie seems disappointingly tame, though, maybe he's been spending
> too much time with Satoru and Shigeru.
Yeh, he made a cheap joke at the Xbox's size (how original) and didn't really critise Sony at all. Go-sen could have done better with one of his hissy fits.
Every console Nintendo bring out they say "we've learned a lot from our mistakes". I won't believe they've changed until they actually show us something other than stupid Bongo games and Mario dancing games.
I think they've been keeping him locked away in the mornings, with Shigsy gently stroking 'THE HAIR' to calm this beast down.
But he's not calming, he's locking all the anger away.
And one time, not too far into the future, he'll explode. VERY ANGRILY.
About the time of the Revolution, I guess.
Them sneaky Ninty people.
This week's question: What would you say Nintendo with GameCube did right and wrong, and how will the company learn from this generation when entering the next? Meanwhile, what would you say Sony and Microsoft did right and wrong with their respective consoles?
Reggie Fils-Aime, executive vice president, sales and marketing, Nintendo of America: The GameCube as a system has taught us more about the home console market than nearly any other of our systems. We're proud of several of the features including the best wireless controllers on the market and innovative new ways to play including GBA connectivity. As you know, we also have had several award-winning top-selling games, including Zelda, Smash Bros., and Mario Kart, and several more are yet to come.
We're always looking to make our systems unlike any other in the industry. We want to inspire creativity among game designers and game players, and we feel we accomplished it with GameCube. As always, there are always lessons learned. One thing the GameCube taught us is the importance of pleasing as many different types of gamers in the market as possible. For example, the physical design of the hardware itself was a bold attempt by us to do this -- to make a system that is stylish in its own way and that will fit in well with a family living room. In hindsight, the color choice and box design may not have been as helpful in achieving that goal.
Sony and Microsoft both aimed the design of their systems toward the one-color scheme with a purely masculine feel. But with that came their own issues, including constant comments about the size of the systems -- especially the Xbox, which for some time, was teased as being as big as a tea table for consumers in Japan. So, lessons learned for all, I think.
And finally, in speaking directly on what Sony and Microsoft did well -- Sony launched aggressively with a strong third-party line-up, and Microsoft nurtured community with its Xbox Live service.
So Nintendo admit that the cube was too childish, hopefully meaning that the Revolution will be a bit more stylish, but still small. Reggie still thinks that GBA-GC connectivity was a good idea, despite it being almost totally impractical, underused and mostly unnecessary, with possibly one exception (Pac Man vs, which was free). It also seems that Nintendo realise that they need to appeal to adult gamers as well as children.
It's nice how he says they learned alot but then hardly says anything about what they actually learned. Cryptic PR speak at its finest. Notice that he starts off with a plug for GC software, too - he's a real pro. That Nintendo have noticed the success of Sony and Microsoft's policies, namely strong 3rd party support and online community, could suggest that they might copy their ideas, which wouldn't be a bad thing.
Reggie seems disappointingly tame, though, maybe he's been spending too much time with Satoru and Shigeru.