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I bet I have some ideas that Microsoft would like, but theres no way in hell I would even apply for a dev kit.. I dont trust them enough to even try, and I couldnt use it if I did, I dont think. Plus Ive sent ideas to big companies in the past and I get a letter saying "oh we dont have plans for that, and we never would make it" and then 2 weeks later its out.. never again.
I would think since its Microsoft they would be corny and only let the C++ programmers make their games.. I *hate* that fact, that C++ is the standard for making games. Cuz I think it sux (probably cuz I dont know it! ) and they should let other people, like us friendly+creative DB people, make their games too.. they are going to miss out on some great games like that I think. But its not like they care since theyre filthy rich anyways.
Dark Basic is fine for a shareware game, but if you want any control, C++ is the way to go. Learn OpenGL, and 3D graphics are so easy to control, it's just like BASIC.
Nick. (An OpenGL/C++ programmer in case you hadn't guessed)
Plus Ive sent
> ideas to big companies in the past and I get a letter saying
> "oh we dont have plans for that, and we never would make
> it" and then 2 weeks later its out..
Games such as?
I bet I have some ideas that Microsoft would like, but theres no way in hell I would even apply for a dev kit.. I dont trust them enough to even try, and I couldnt use it if I did, I dont think. Plus Ive sent ideas to big companies in the past and I get a letter saying "oh we dont have plans for that, and we never would make it" and then 2 weeks later its out.. never again.
I would think since its Microsoft they would be corny and only let the C++ programmers make their games.. I *hate* that fact, that C++ is the standard for making games. Cuz I think it sux (probably cuz I dont know it! ) and they should let other people, like us friendly+creative DB people, make their games too.. they are going to miss out on some great games like that I think. But its not like they care since theyre filthy rich anyways.