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So what makes a good game and what makes a bad? its graphics, its storyline, its gameplay and there are so many other factors. Lets compare a good games devloper with a bad one, well lets take a low budget Japense firm agaist Rare. Rare makes a game everybody loves and the Japense firm makes one people don't love. But the way the small firm can gain resect and make a decent game is not by good ideas, not by how small the firm is but how it plays and appeals to the gamer, and the only way that will happen is if they ask the public what they want, and let the public playtest their games.
You see every worker in a games development would'nt be one if they could'nt do the job, its really up to their boss to tell them what to do and what to use. But if they combine good points from other games, combine the views of the public then us gamers would have few less deisapointment in the games we play.
So what makes a good game and what makes a bad? its graphics, its storyline, its gameplay and there are so many other factors. Lets compare a good games devloper with a bad one, well lets take a low budget Japense firm agaist Rare. Rare makes a game everybody loves and the Japense firm makes one people don't love. But the way the small firm can gain resect and make a decent game is not by good ideas, not by how small the firm is but how it plays and appeals to the gamer, and the only way that will happen is if they ask the public what they want, and let the public playtest their games.
You see every worker in a games development would'nt be one if they could'nt do the job, its really up to their boss to tell them what to do and what to use. But if they combine good points from other games, combine the views of the public then us gamers would have few less deisapointment in the games we play.