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Just reminded me how fantastic it is. This happened to me with Mario Sunshine; at the time I didn't really appreciate how excellent it was, then I restarted it and it was just so much better than I remembered. After such a slow and monotonous end to Wind Waker (even though collecting Triforce pieces was such a *yawn* challenge), I kinda made my mind up that it was good, but not that good.
Playing it though... bar one or two games (Metroid Prime, Resident Evil), nothing has come close to it since. Okay, the sailing was annoying, and Tingle was a bit of a money-grabbing ass, but the sense or scale was immense; seeing different islands from miles off and slowly turning into huge worlds. It just feels so much bigger than any other Zelda I've played before. And if feels as if things really progress, some days rain will hail down on your boat, lightning will strike, on when it sunny seagulls will follow you as you try to knock them out of sky by hitting them with your sail.
Then there's fact just how much you can do. You'll be needing to rush to a certain area and get sidetracked for half an hour on so on some small island. I spend around half on hour on the letter sorting game alone.
I think in five years time, once people have stopped being red-faced about some branch snapping in an unconvincing manner, they'll see the direction change as a great one.
Although still no Majora's Mask.
> Actually you're right. i have finished all those games and they are
> rather different.
Remember, before you start typing:
MUST. ENGAGE. BRAIN.
Hopefully these incidents will be reduced in the future.
> I actually liked the ending. It may not have been as good as some,
> but frozen Hyrule made up for that tenfold. What an amazing moment,
> perhaps the best in any Zelda title ever. Actually, no, that goes to
> first meeting the Happy Mask Shop Owner on Majora's Mask.
?
Riding Epona out of the ranch? Entering Hyrule field? Seeing Ganon rise from the dead in OoT? The ending sequence in MM? The final scene in OoT? And best of all, seeing adult Link for the first time?
Admittedly, they are primarily OoT moments but that just goes to show how brilliant that game is (Although I haven't played all of the 2D Zeldas).
> What was rushed about it?
I made a whole post about it down there go look if you're interested. It could have been massive but it was short and easy, which is a shame.
> Riding Epona out of the ranch? Entering Hyrule field? Seeing Ganon
> rise from the dead in OoT? The ending sequence in MM? The final scene
> in OoT? And best of all, seeing adult Link for the first time?
Happy Mask Shop Owner beats them all. One of the best characters ever.
The frozen Hyrule, the shadow dungeon, the boss fights with the puppet and the ending sequence were absolutely superb. I think I actually have a seperate save just before it so I can play through the whole section whenever I feel like it.
> The last section of Wind Waker > Ganon's Castle in OOT.
You lie. And the ending to Wind Waker sucked big fat hairy balls.
I enjoyed the ending but the boss fight was ridiculously easy. I don't think I lost any life and I wasn't being careful. I think the only reason people complain is because it was just like "shoot arrow shoot arrow oh he's dead", whereas Ganondorf+Ganon in OOT were quite a challenge.
Ganondorf in OoT wasn't really too tough and Ganon was fairly simple after you worked out what it was you meant to be doing.
Being in a tiny room with 5 knights should have been scary - but you just stared at the top of the screen until A flashed. Repeat 'til win.
But WW had the wall-running da-dank imp things, which still give me nightmares.
I would say it was rushed, though.
I mean ... when you're just given the pearl by the big fish without having to actually do anything. That was a let-down ... and a great character just wasted.
As when you find the island destroyed - that should have been another dungeon or another inhabited isle which you could do stuff on, then it got smashed to bits.