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"Wii Software Rant"

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Mon 25/06/07 at 11:20
Regular
"What's basketball?"
Posts: 379
I am p****d off about how developers treat the Wii like an infant. They just try to dumb their games down and seem to believe that they are obligated to always fit in unnecessary motion control. Why is this, though? Not every developer is implementing the Sixaxis into their PS3 titles just for the hell of it, so why should the Wii be any different?

Another thing I don't get is how the 'Cube had many great games that would eat your life away like Paper Mario: TTYD, The Legend of Zelda: Wind Waker and even Pikmin 2. So how come the Wii is mainly made up of tired ports and watered down spin-offs (such as Tony Hawk's Downhill Jam)? What has the Gamecube got that the Wii hasn't? Isn't the Wii more powerful than it? Should people have to settle with "Soul Calibur Legends" when Nintendo was capable of Soul Calibur 2 on their previous console?

Don't get me wrong. There are lots of games I am looking forward to on the Wii: Super Paper Mario, Super Smash Bros Brawl, Super Mario Galaxy, Metroid Prime 3, Resident Evil: The Umbrella Chronicles, Fire Emblem: Goddess of Dawn, Mario & Sonic at the Olympics and Nights: Journey of Dreams to name a few. However, compare that to the HUGE numbers of games that are being released for the PS3 and Xbox 360 in just this year alone: Bioshock, Mass Effect, Halo 3, Splinter Cell: Conviction, Brothers in Arms Hell's Highway, Assassin's Creed, Naruto: Rise of a Ninja, The Darkness, Grand Theft Auto IV, Alone in the Dark, Alan Wake, etc. The Wii needs more proper games, and not just five-second minigames that the player has to shake the remote and nunchuck like a pair of maracas to.

Looking at Super Smash Bros Brawl and Mario Galaxy, these are two fine examples of how a game can be done properly without much unneeded control tweaks (if what we've seen and heard is anything to go by). Why can't we have more stuff like that? Obviously, I don't mind if the game actually works with the controls. Metroid Prime 3 might be just the game to make (near) perfect use of the controls, and not making them feel tacked on. Manhunt 2, which NGamer awarded an astonishing 92%, could've also been one of those games (and perhaps also be able to prove to developers that the Wii is capable of much bigger things), as the controls supposedly work well for that game. Of course, it just had to be (temporarily?) banned until Rockstar could make it more "acceptable", didn't it? This is another thing that just gets underneath my skin.

I suppose it is good to actually see some great online games on the horizon (with Mario Strikers Charged already out). It may not be able to compete with Xbox Live, and waiting times may be agonising, but it still offers plenty of good clean fun. I'm really hoping for the inevitable Mario Kart to be announced soon too.

Oh well, I guess I should end this on a positive note, so I won't say any more than that. We all know Nintendo are the king of party games, and are pretty damn good with games in general (judging from the SNES, N64, Gamecube and various Gameboy iterations), so I am hoping we will see more of what we used to- superb classics that will stay in our memories, in the good way. I guess, for now, all we can do is enjoy some of the Wii, 360 and PS3's back catalogues until we get a few AAA titles that Ninty are famous for. My rant is over (just wanted to get it all off my chest)... for now.
Wed 27/06/07 at 15:05
Regular
"8==="
Posts: 33,481
Mav wrote:
>
> The 360 had to wait a year for even a handful of decent titles,

Err no.

Graw, PGR3, COD2, Condemned...
Wed 27/06/07 at 15:07
Regular
"8==="
Posts: 33,481
DoomBaboon1982 wrote:
>
> There are never any descent release titles

I'd say Graw's Bafta proves you wrong.
Wed 27/06/07 at 15:46
Regular
"lets go back"
Posts: 2,661
Hardly any original games there. They are all just the same old stuff you've seen on previous consoles but with nicer graphics. Im not saying they arent good, but the first batch of games is usually not groundbreaking stuff.
Wed 27/06/07 at 23:29
Regular
"8==="
Posts: 33,481
I was offering 'decent' titles released within the first 6 months of the 360's lifespan, not necessarily original ones.


But to go off on that tangent:

Condemned is a pretty original concept (or at-least a more refined version of Breakdown but everything stems from somewhere) and in the first year we also got Dead Rising which is rather original too. I'm sure there are others but the originality was there (and on Xbox Live Arcade too) pretty much from the beginning.
Wed 27/06/07 at 23:33
Regular
Posts: 9,995
Hedfix wrote:

> Condemned is a pretty original concept (or at-least a more
> refined version of Breakdown but everything stems from
> somewhere) and in the first year we also got Dead Rising which
> is rather original too.

Wasn't that the game with a disclaimer on the front stating it is not based on Dawn of the Dead? :D
Wed 27/06/07 at 23:40
Regular
"8==="
Posts: 33,481
Yep, obviously I meant original in game terms. Otherwise most original games' 'original bits'/story/characterisation/etc can probably be linked to some form of tv/movie origins in some way. :D
Thu 28/06/07 at 01:13
Regular
Posts: 13,611
Fair enough, I meant a rung up from decent really, stuff that makes me want the console.

Those games were decent, true, but didn't warrant the 360's price tag. PGR3 was PGR2 with better graphics and Condemned was really only as good as its demo - the console took a long time to get going.

I think MS were more interested in getting the machine out before anyone else than what they'd actually put on it.
Thu 28/06/07 at 15:29
Regular
"8==="
Posts: 33,481
Mav wrote:
> Fair enough, I meant a rung up from decent really, stuff that
> makes me want the console.

Like Oblivion?

>
> Those games were decent, true, but didn't warrant the 360's
> price tag. PGR3 was PGR2 with better graphics and Condemned was
> really only as good as its demo - the console took a long
> time to get going.

Erm, then we had Oblivion on top of games that made good use of Live from launch. So no it didn't take long to get going at all.

>
> I think MS were more interested in getting the machine out
> before anyone else than what they'd actually put on it.

I think they knew they had a few PC ports coming along and knew that that'd see them through the early months.

And we had Hexic maaaaan, HEXIC!!11 :D
Thu 28/06/07 at 17:01
Regular
"Brooklyn boy"
Posts: 14,935
Hedfix wrote:
> And we had Hexic maaaaan, HEXIC!!11 :D

Damn skippy, that won the console war before it had even started :-D
Fri 29/06/07 at 01:28
Regular
Posts: 13,611
Well yeah, Oblivion's excellent but it's only one game and was also available on PC.

The 360 just didn't feel next gen from the start and it took a while before it did. There wasn't really anything that convinced me to go out and get one what with a PC and Xbox already handy.

It's not just MS, though. All the consoles this time around have been a tad neglected with regards to the software in their opening months, particularly the 360 and PS3. The Wii, by its nature, had to do a bit better in that respect, but as the original topic shows, it didn't do quite enough either.

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