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It seems I judged this one too quickly as it seems to be the StarFox I was waiting, even the on-foot combat looks great, which surprised me.
Oh, and has anyone else noticed that Wario World was missing 2 worlds?
> random goodlooking VVhore
I seem to remember.
Still.
> You all look at it the wrong way. You think Rare messed up.
>
> No they didn't.
>
> To make a game as good as that whilst coding with their feet is
> impressive.
Don't forget whilst having a gun held to their heads, recieving a blow job from some random VVhore and making the game in 60 seconds.
It was the packaging that took so long to make.
Have I been watching Swordfish I wonder?
No they didn't.
To make a game as good as that whilst coding with their feet is impressive.
Tiltawhirls first impressions:
Bee's nuts, fantastic, Rare at their best, mind blowing... etc
Dringo said it was fun at first.
I thought it seemed pretty great at first...
The graphics are just so beautifully and neatly animated that you think it's going to be great. It did have it's flaws but I think it would've been an enjoyable game if it had a proper fighting system.
Tap A and hope for the best.
It was just the lack of skill involved, it was the pure tedium of how long each fight would take.
You ignore it as a slight flaw at first, but the further you get into the game, the more of a depressing chore it becomes until...
Half way through the game you realise how sick to death of the entire fiasco you are and lose will to live whenever you pick up the pad and every single "little flaw" with the game suddeny becomes more irritating than ever.
I forced myself through it, ended up with about 99% completion (I wasn't especially trying to look for secrets, perhaps they were one of the few sidetracks which made this game slightly bearable as I choked my way through it...).
If it hadn't been for the lack of fighting system, I might not have minded how poor the characters were, or how thoughless most of the level design was, or how annoying the characters were, and all the other annoying niggly things.
The fact that everyone who plays if for the first time is blown away, shows that Rare hasn't really lost "it", but they sure as hell screwed up royally on this one.
I wonder how Kameo is getting on.
Starfox's lush graphics with some Gameplay too?
Lets hope.
> im intrigued what do you mean?
On the fourth level there are three levels; snow, leaf and lava. In early screenshots there were pics of other Lava and Leaf-type levels, meaning that, probably because of a tight schedule, there had to put three worlds into one.
> Yes, but riding the bike, mammoth and Arwing sections take about 40
> seconds.
>
>
> 96% of the game is on foot, and you just shoot switches.
>
>
> Combat is laughable, if there are multiple enemies they only attack
> you one at a time, and you can win just by mashing the buttons and not
> actually looking at the screen.
I did agree it was cack.
Mammoth was sooooooooooooooooooooooooooooooooooooooo slow.
96% of the game is on foot, and you just shoot switches.
Combat is laughable, if there are multiple enemies they only attack you one at a time, and you can win just by mashing the buttons and not actually looking at the screen.
> Maverick42 wrote:
>
>
> Truth is, it wasn't original, some puzzles were shockingly simple,
> the
> combat was patronising and it was pretty short. But it kept me
> hooked
> right the way through thanks to the variation in gameplay and
> adequate
> plot. There wasn't one point where I wasn't having fun and in my
> mind,
> that makes it a decent game.
>
> What variation? About 2 small bits where your drive a sled thing.
> Everything else on foot is just the same 'shoot red light open door'
> puzzle. It's w**k.
I've played what 2-3 hours of it and i've:
Endulged in some hand to hand combat
Shot things from a staff
Raced in futuristic bike thing
rode a mamoth
Flew Arwing
But all of the above were done in the most pathetically easy way and are crap. Each "variation" is bo!!ocks.
>
> Truth is, it wasn't original, some puzzles were shockingly simple, the
> combat was patronising and it was pretty short. But it kept me hooked
> right the way through thanks to the variation in gameplay and adequate
> plot. There wasn't one point where I wasn't having fun and in my mind,
> that makes it a decent game.
What variation? About 2 small bits where your drive a sled thing. Everything else on foot is just the same 'shoot red light open door' puzzle. It's w**k.
>
> You ponce around in the Xbox forum telling everyone there's only a
> couple of good games on the system, then you come out with this
> comment.
>
> When do I EVER do that?
All the time.