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Anyway. All through the game (which was a bit short for an epic RPG, story wise anyway) you could make choices, good or bad, and usually follow through actions for Light/Dark and help or hinder people as such, you all know the drill.
So, when my Female Scout Jedi Consular Uber-Swordsman finds old Bastila on the Star Forge, I expected to aid her and convert her to the Light again and have her fight alongside me again (she was always in my team)...
But no.
How infuriating. I couldn't turn her back, which mkes a mockery of the choice you have earlier in the game and actually really annoyed me. I guess it's a testament to the game that I actually did not want to kill her, but I had to because there was no other choice. How annoyingly disapointing....
But anyway, I like Halo co-op, you don't. i jst hope you see the error of your ways...
> Maverick, were you male or female?
Male. I'm going to have a shot at completing it as a dark side female next.
> 70 hours?
>
> I've reached the Forge on Light path in 25 hours....
Well... put some of that down as pause time. About 2 hours. But yep, 70 hours. Why? Well I like to explore every nook and cranny, ask every question to every person, do every side quest thoroughly, and spend lots of time playing the mini-games such as Pazaak and Swoopbike Racing.
I'm just like that. Starfox Adventures took me about 20-25 hours.
I'm a female, and so different to you. I'm guessing there's love involved, yeah?
I'm lumbered with goaty-gimpoid Carth as my love interest.
As a male you fall in love with Bastila, and the whole idea of Jedis not being in love thing arises. But because I though Bastila was a bit annoying, I just said "best to remain friends, eh?".
I just managed to convert her.
Thank *GOD* I did not save after I killed her last time.
Dunno how I did it.
Anyhoo.
KOTOR utterly rules.
Still, its immensely fun.
After you got told to go to the 4 planets, that was pretty much it and while they had lots of stuff on them, they were pretty linear and a bit, well, easy.
But still fantabulus.