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"Pikmin"

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This thread has been linked to the game 'Pikmin'.
Fri 23/04/04 at 18:02
Regular
Posts: 10,437
I'm a bit sick of Hitman 2 and Harvest Moon at moment, along with my other currently-played games, so I decided to give Pikmin a quick go and really rekindled my love of the thin, odd looking plants.

I never really remember Pikmin being as good as it is. I always liked it, but returning it seems wonderful, and more of a Nintendo game than Wind Waker and Sunshine. Building up 100's of slaves, racing against the clock to safety... I never really realised how great this is, and despite being a bit sceptical about the 2nd, I'm really looking forward to it now.

RBS is just plain wrong. Not liking this is foolish, it's a true Nintendo masterpiece and, in terms of gameplay, almost faultless (bar a few niggles when trying to seperate Pikmin.)

This is why a bought a GameCube.
Sun 25/04/04 at 13:07
Regular
"sdomehtongng"
Posts: 23,695
Rickoss wrote:
> Bah, can anyone remember hwo to kill that massive beetle boss on the
> Forest of Hope? I did the level once, got 3 ship parts, then got to
> the boss and lost 60+ Pikmin because I just couldn't hurt it. The I
> restarted from that day again, got all the ship parts etc. but this
> time when I got to the boss, I brought some yellow Pikmin with, and
> they set them off for no reason and killed over 80. Should I be
> bothering with bombs or not?

You wait until it opens its large red hole thing (I'm not going to call it a mouth because it clearly isn't), and then you fling one Pikmin in the hole. Only one is needed, because that one will die. Then it should open its wings and then you run around behind it and chuck all the rest on its back. It should go down with you losing only two Pikmin.

And the birds are pretty easy as well. Just as soon as it pokes its head out of the ground, use the C-stick to run all your Pikmin over its head for that split second where it is the only thing showing, and a lot of them will grab on and take the bird down with ease.
Sun 25/04/04 at 11:39
Regular
Posts: 21,800
Pikmin's one of the best games on Cube, no doubt. Rickoss is right about the time limit as well, it sounds annoying but it's really a part of the game that makes the whole thing work. There'd be no urgency without it and the game would just be far too easy.
Sun 25/04/04 at 10:57
Regular
Posts: 10,437
Personally I think it was much better for being rushed. Length is an issue, but Pikmin never really felt like an epic quest, it felt much, much better when you had to quickly rush back to camp with the final ship piece of the area. It gave you incentive to return and better yourself. When I first got it I played through it twice in order to get all ship pieces, and since then I've think I've completed it another 2 times. Like Miyamoto said, this is a game that you'll play through over and over again.

I think he got it wrong with trying to create Mario Sunshine like that, as I don't feel much incentive to return to Delfino and better my... exactly. It doesn't sound like much of a reason to return, but strangely enough it is. I'm not one for bettering scores and the like, but when something truly wonderful like Pikmin (and to a lesser extent, Ikaruga) comes along, I can't help but keep playing through whenever there's a dull moment on my GameCube.

These kind of classic return-'em-ups may not be quite like playing through epics such as Prime and Zelda, but they're still a firm favourite in my collection. I'm hoping to add to this with the likes of Shikigami no Shiro 2 (the scoring system is a work of a genius, and while not quite brilliant as Ikaruga, I'm sure it'll keep me playing) and hopefully more Nintendo short 'n' sweet games.

Despite disagreeing with their gaming decisions at times, Nintendo are rarely wrong; connectivety, everyone thought Nintendo were completely mad, but Four Swords Adventures and Pac-Man Vs. proved that Nintendo were right all along, and all those years ago when Shigsy said he was focusing on short 'n' sweet titles, while many of us groaned at the thought, I don't think we'd have the wonderful world of Pikmin in or collection if he didn't.

Even though it's had brilliant scores, I just hope Pikmin 2 doesn't lose its essense of play, if being rushed makes a game that good, then it can't be a bad thing. I have no doubt that Pikmin 2 will be great (some of you may remember me being a bit sceptical of the random level generator and time limit) but I can't help but feel that, while it's better than the original first time around, there just won't be anything forcing us to return in two years time...
Sun 25/04/04 at 00:11
Regular
"thursdayton!"
Posts: 7,741
Dringo wrote:
> It's Miyamoto, paying homage to older characters. It isn't hard
> coming up with a name, relating it to the Mario franchise is only
> spotted by the die hards.

Wow Mr. Dringo.. does that mean I'm a die-hard now? Whoopdeedoo!!

:)
Sat 24/04/04 at 23:30
Regular
Posts: 9,848
Pikmin's problems were it rushed you and it was too short.

A bit of epicising and more gameplay and classic is made.
The random level generator is a neat trick too.


Being the first sequel, it's the first game where the "level design" has been the main focus, now the game engine, graphics and basic game mechanics have been mastered.

Hopefully they've done something big with the Mario and Zelda engines.
Sat 24/04/04 at 21:31
Regular
Posts: 10,437
Oh, by the way, those Albino-Pikmin don't poison enemies, supposedly they are immune to poisonous gasses that other Pikmin die when they try to pass through - similar to Blue Pikmin walking through water. Judging by their size, they should be able to reach small places too.

This will rock.
Sat 24/04/04 at 21:27
Regular
Posts: 18,185
tphi wrote:
> Dringo wrote:
> Olimar is also an anagram of mario if you remove the L...
>
> And loogie just isn't funny.
>
> Mmm.. If Olimar sounds like Mario, Loogie sounds alot like Luigi..
>
> Are Nintendo that unoriginal?

It's Miyamoto, paying homage to older characters. It isn't hard coming up with a name, relating it to the Mario franchise is only spotted by the die hards.
Sat 24/04/04 at 19:40
Regular
Posts: 10,437
Bloody hell, it seems that a fair few Japanese mags are giving Pikmin 2 high scores...

Famitsu: 9 / 9 / 9 / 9 - (36/40)
Dorimaga: 10 / 9 / 9 - Total 9,33
Famitsu GC: 10 / 9 / 10 / 10 - (39/40)
Dengeki GC: 9 / 9 / 9

Best GameCube title yet...? Perhaps, these consistently great scores seem to suggest that.
Sat 24/04/04 at 19:04
Regular
"bei-jing-jing-jing"
Posts: 7,403
Heh, not nice I presume.
Sat 24/04/04 at 18:01
Regular
Posts: 10,437
Yeah, just beat it before. Bit of a git, though, because I have to beat that and the massive birds in one day. Gah.

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