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It's good because ninjas are good. It's innately cool to do ninja stuff, and unless your name is Sho Kosugi, it's unlikely you can actually do that stuff for real.
It's bad because, for all the excellent graphics, awesome speed etc, it relies on that creaking cliche of end-of-level bosses.
I mean really, in an age where you have soft-physics systems in Splinter Cell 2 and independant AI in Half-Life 2, must we still be forced to drudge through that ancient game-stretch technique of making you face multiple Bosses?
Throw yourself at it until you realise the weakspot.
*yawn*
I prefer games where, if your skillfull and observant enough, you can make it through and feel like you're participating and actually controlling what's happening.
Ninja Gaiden?
Checkpoint reach - FMV - Boss.
SMASHPUNCHKICKSTAB
Dead
Restart
SMASHPUNCHKICKSTAB
Dead
Restart
SMASHPUNCHKICKSTAB
Dead
Turn off and smoke several cigarettes to calm down and stop yourself from putting the controller through the tv
Return to game
SMASHPUNCHKICKSTAB
Dead
Restart
SMASHPUNCHKICKSTAB
Dead
Restart
SMASHPUNCHKICKSTAB
Defeat Boss
Continue
2004. Half-Life 2, Doom 3, mobile camera phones, internet, txt messaging.
Good things that have progressed since 1980 when video games were dull and bosses were prolific.
Ninja Gaiden - ninja excellence, cool weapons, awesome graphics.
End of Level Boss.
They're as cheesy cliche as ladder-death in FPS and bugs too small to shoot.
Why?
And whilst I'm fuming about bosses, the other thing that's boiled my blood about this game?
LET ME SAVE WHEN I'VE DONE AN IMPOSSIBLY HARD BIT
Don't give me set-save points that means when I die (and you will, continously), I don't have to redo huge portions of a level.
I'm thinking specifically about the first time you reach the Vigoor capital.
You have to fight large groups of black ninja (ridiculously hard), regular enemies and ever-oncoming foes.
With not a single save point. Not one. Anywhere.
A level that takes 10 mins once you know where to go and what to do.
And not one solitary point at which to save your game.
What kind of retarded level designed came up with that idea?
"Oooh oooh, I know! The first time the player encounters Black Ninjas with exploding stuff and impossibly fast attacks...let's not give them a save point anywhere!!!!"
"Cool! That'll frustrate them beyond bloodboiling!"
"Yeah! Let's have the player fight these new foes 3 times in a level with no saves! And only 2 health potions to collect!!!"
"nice one!!!!!"
It's a good game, but for me the lack of saving after I've done a really hard bit (of which there are many) makes it a tedious thing to plow through level sections again and again and again and again and again.
Feel free to preen like acne-stricken peacocks and brag about "Well I did it with no problems so it must be you then", it's nothing to boast about that your hand-to-glans combat skills enable you to have pointdexter levels of accuracy.
> Yes so more valid than mine, after all Goatboy didn't was**te half his
> life throwing childish insults at Belldandy. You really do amaze me
> with your incredably blinkered memory which seems to focus on what
> you want it to.
Half of the pos**ts on these forums are comprised of childish arguments. I'm not talking about them, I'm talking about this.
What you or Goatboy have done in the pas**t bares no relevance to the fact that this thread needent have turned into an argument. Nash, Sav, Tiltawhirl and others all disagreed by voicing their enjoyment for the game, yet you almos**t took Goatboy's criticisms as a personal insult.
My point is simply that if you don't think the game deserves to be disregarded because of its difficulty, you could have at leas**t expressed its finer points rather than saying "tough sh*t you pussi". Granted, you mus**t have talked about all and then some of Gaiden's positive aspects at some time or another in this forum, but why let petty confrontations mask your evident enjoyment for it?
You do realise you can buy Elixirs in the shop right? if you're short of cash just go to one of the areas where the enemies keep spawning and beat some fools up for cash.
There are a few areas where you have 2 bosses in a row without saves, they're annoying to have to play through over and over again but once you nail the tactics down for how to beat the bosses they're actually a lot simpler than they first seem. For example that bit at the end of the city section where you face the dragons and then that tentacle thing, the hardest bit is actually getting there through all the black ninjas. Just make sure you stock up on health before you attempt it and that tentacle thing and the dragons are a walk over. Make sure you use your sword and not the nunchakus and you should spill dragon blood easily.
Don't get me wrong though, it is annoying and I can understand people giving up on it. At times it does feel more like a chore to play, but it's worth the effort even though it sometime seems unfairly difficult.
But I consider Goatboy's opinion no less valid than yours. Perhaps even more so, considering your tendency to resort to childish insults when challenged...
I also have absolutely no idea who David Gibbons is.
> If the level design is such that it's too hard to even bother
> playing, then it's not very well constructed is it?
This has what to do with Ninja Gaiden exactly?
> If the level design is such that it's too hard to even bother
> playing, then it's not very well constructed is it?
It's not THAT hard, it's just some of the bosses are very difficult and annoying.
It's not the sort of game that I'd usually bother with, infact if I'd have known the game was gonna have so many bosses I might have thought twice about buying it. It's worth the effort though, for every teeth grindingly annoying bit, there's always somthing amazing just round the corner.