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"Ninja Gaiden - Good and bad"

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This thread has been linked to the game 'Ninja Gaiden'.
Sun 16/05/04 at 22:51
Regular
"Infantalised Forums"
Posts: 23,089
Got it on Friday.

It's good because ninjas are good. It's innately cool to do ninja stuff, and unless your name is Sho Kosugi, it's unlikely you can actually do that stuff for real.
It's bad because, for all the excellent graphics, awesome speed etc, it relies on that creaking cliche of end-of-level bosses.
I mean really, in an age where you have soft-physics systems in Splinter Cell 2 and independant AI in Half-Life 2, must we still be forced to drudge through that ancient game-stretch technique of making you face multiple Bosses?

Throw yourself at it until you realise the weakspot.
*yawn*
I prefer games where, if your skillfull and observant enough, you can make it through and feel like you're participating and actually controlling what's happening.

Ninja Gaiden?
Checkpoint reach - FMV - Boss.
SMASHPUNCHKICKSTAB
Dead
Restart
SMASHPUNCHKICKSTAB
Dead
Restart
SMASHPUNCHKICKSTAB
Dead
Turn off and smoke several cigarettes to calm down and stop yourself from putting the controller through the tv
Return to game
SMASHPUNCHKICKSTAB
Dead
Restart
SMASHPUNCHKICKSTAB
Dead
Restart
SMASHPUNCHKICKSTAB
Defeat Boss
Continue

2004. Half-Life 2, Doom 3, mobile camera phones, internet, txt messaging.
Good things that have progressed since 1980 when video games were dull and bosses were prolific.
Ninja Gaiden - ninja excellence, cool weapons, awesome graphics.
End of Level Boss.
They're as cheesy cliche as ladder-death in FPS and bugs too small to shoot.
Why?
And whilst I'm fuming about bosses, the other thing that's boiled my blood about this game?

LET ME SAVE WHEN I'VE DONE AN IMPOSSIBLY HARD BIT
Don't give me set-save points that means when I die (and you will, continously), I don't have to redo huge portions of a level.
I'm thinking specifically about the first time you reach the Vigoor capital.
You have to fight large groups of black ninja (ridiculously hard), regular enemies and ever-oncoming foes.
With not a single save point. Not one. Anywhere.
A level that takes 10 mins once you know where to go and what to do.
And not one solitary point at which to save your game.

What kind of retarded level designed came up with that idea?
"Oooh oooh, I know! The first time the player encounters Black Ninjas with exploding stuff and impossibly fast attacks...let's not give them a save point anywhere!!!!"
"Cool! That'll frustrate them beyond bloodboiling!"
"Yeah! Let's have the player fight these new foes 3 times in a level with no saves! And only 2 health potions to collect!!!"
"nice one!!!!!"

It's a good game, but for me the lack of saving after I've done a really hard bit (of which there are many) makes it a tedious thing to plow through level sections again and again and again and again and again.

Feel free to preen like acne-stricken peacocks and brag about "Well I did it with no problems so it must be you then", it's nothing to boast about that your hand-to-glans combat skills enable you to have pointdexter levels of accuracy.
Mon 17/05/04 at 17:55
"Majestic"
Posts: 1,625
I got mine today, and god, its hard. But its one of those games where, I’ll turn it off, but come back to it an hour later, get past the hard bit, and breathe a sigh of relief - so the sheer hardness of this game actually pulls you back.

Shame my television isn’t 60 Hz, it flickers a lot, and I got a message in the case saying its better in pal-60, I can see why...
Mon 17/05/04 at 17:47
Regular
Posts: 10,489
Goatboy wrote:
> Try harder Padewan, simply repeating a method of posting reeks of
> "I know you are but what am I?"

Yes and when posts reek of "Mommy mommy the big game is too difficult" it gets a reply worthy of a similar status.
Mon 17/05/04 at 17:36
Regular
"Infantalised Forums"
Posts: 23,089
ßora† §agdiyeV wrote:
> I'll replace it with a pair of used garden gloves.
>
> y'can't say fairer than that.
---

Throw in some unidentifiable mulch and I'll scratch my chin thoughtfully at your proposal
Mon 17/05/04 at 17:34
Regular
Posts: 13,611
Games are more fun when they're possible.

While difficulty and improvement of the player in a game is almost a fundamental necessity, I don't want to have to fully commit myself to practicing and working hard on my skills just to proceed. £40 should buy enjoyment - not tough labour.

If I want to do something like that, I'll do it with something worthwhile. Like practise my basketball or tennis.
Mon 17/05/04 at 17:34
Regular
Posts: 20,776
if you hate the game so much, send it to me.

I'll replace it with a pair of used garden gloves.

y'can't say fairer than that.
Mon 17/05/04 at 17:31
Regular
"Infantalised Forums"
Posts: 23,089
Try harder Padewan, simply repeating a method of posting reeks of
"I know you are but what am I?"

Enjoy your awesome ninja skills, they will equip you with all you need in life.
Mon 17/05/04 at 17:28
Regular
Posts: 10,489
Goatboy wrote:
> ÂLŠ†ÂÎR wrote:
> Quit whinging you big pussi,
Mon 17/05/04 at 17:21
Regular
"Infantalised Forums"
Posts: 23,089
ÂLŠ†ÂÎR wrote:
> Quit whinging you big pussi, it's hard, it's frustrating but it's
> better than 90% of modern easy crap.
>
> That reminds me, Splinter Cell PT, great game but stupidly easy.
> Would you rather have that or a game that really did test you?
-----

Goatboy wrote:
> Feel free to preen like acne-stricken peacocks and brag about
> "Well I did it with no problems so it must be you then",
> it's nothing to boast about that your hand-to-glans combat skills
> enable you to have pointdexter levels of accuracy.
Mon 17/05/04 at 16:36
Regular
Posts: 21,800
The Stridman™ wrote:
> Whats why the long posts???
>
>
> :S

You really don't help yourself do you?
Mon 17/05/04 at 15:57
Regular
": ("
Posts: 5,614
Whats why the long posts???


:S

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