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The Gamecube is costing Nintendo big and sagging sales are a large part of their problem, ditch the deadwood before it's to late.
> I did say that the DS is yet another system that is not easy to
> program for and this is because of the limited cartridge space. 250
> games in development for PSP and why is that because the PSP UMD is
> allowing the developers to translate straight from console to
> handheld with more ease than 1st generation handhelds like the DS.
Are you going to buy 250 games then Tscore?
Besides there are like a thousand GBA games out there the DS can play right from the word go. So shut it with ya silly game amounts. 10% of the games confirmed won't get made, 40% will be terrible and a further 15% won't even get released in Europe.
> I did say that the DS is yet another system that is not easy to
> program for and this is because of the limited cartridge space.
Do you program games?
> Maybe the GC will claw its way back up again.
> Should do ... might do ...
Well it looked like it was in 2003, that was like a BIG year for Nintendo. Metroid, Zelda and Double Dash all sold over a million copies, third parties enjoyed much success and a price cut made Christmas 2003 a Christmas to remember.
But 2004 the Gamecube plumeted like a stone.
2005 has a far nicer software line up, almost as great as 2003's, so it should claw its way back, a little.
The N64 should have been CD based. The Cube should have been DVD based. The next system should use HD-DVD, but I bet it wont. The DS use a cart system, far too limited a technology to hold the kinda stuff modern games need.
To many retro games, like Mario. Dont make this out to be the "killer app", its plain to see that thats no longer the case.
The Cube and DS look too much like a cheap plastic toy. Needs to be more "grown up". Bright colours and a stylus give out the "Toys R us" image. Get a new product design team before its too late.
> The profit being 43% lower last year is not the same thing as the
> profit being 43% higher than this year, you know.
Hush!
He has to learn to work it out himself.
> The Cube and DS look too much like a cheap plastic toy. Needs to be
> more "grown up". Bright colours and a stylus give out the
> "Toys R us" image. Get a new product design team before its
> too late.
I like bright colours. They're more fun.
> The N64 should have been CD based. The Cube should have been DVD
> based.
!"£$%^&*
It is DVD based you mong, It's called mini-DVD, which CAN BE USED IN ANY DVD PLAYER.
Jesus christ, I've explained this to you about 11 times already.
> The N64 should have been CD based. The Cube should have been DVD
> based. The next system should use HD-DVD, but I bet it wont. The DS
> use a cart system, far too limited a technology to hold the kinda
> stuff modern games need.
The DS is card based, Nintendo'll probably use it's own form of high definition DVD and the Cube does use DVD.
> To many retro games, like Mario. Dont make this out to be the
> "killer app", its plain to see that thats no longer the
> case.
Mario games sell over a million, Smash Brothers is Nintendo's biggest selling Gamecube game. Mario Kart caused a massive surge in Nintendo hardware.
> The Cube and DS look too much like a cheap plastic toy. Needs to be
> more "grown up". Bright colours and a stylus give out the
> "Toys R us" image. Get a new product design team before its
> too late.
The DS looks great, it may feel plastically but it does look really cool. I'll give you the Gamecube does look a bit toy like. But the GBA SP and the DS look fine.
He just uses these naive and stupid arguments all the time because he knows nothing else.
The DS
> use a cart system, far too limited a technology to hold the kinda
> stuff modern games need.
Hahaha. Good one.
Why would you use anything but a cart (which it isn't, anyway) for a handheld?