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Added Source version of de_train
Upgraded version of the CT player model
Location names are shown in radio/team chat, and under the radar
Server tickrate can be specified with -tickrate
Added radio command aliases
Added mp_humanteam cvar [any | ct | t] (forces human players onto specified team – useful for humans vs bots)
Added new “match” mode for bot_quota -- If bot_quota_mode = “match”, bot count = (human count) * bot_quota
Bots no longer automatically follow humans (bot_auto_follow now defaults to 0)
Bots are balanced before humans with mp_autoteambalance
Bots can open simple +use doors
Bots change their names to match the prefix when bot_prefix changes
Several improvements to bot behavior when paths become blocked -- solves problems specific to cs_havana
Bots won’t throw grenades if something is blocking their throw
Bots are better at only breaking objects that are in their way
Fixed bug where a bot occasionally “dithered” rapidly between two or more targets without firing
bot_kick and bot_kill console commands use the bot's base name without the bot_prefix
de_piranesi - bots avoid the breakable crates better.
A bomb exploding just as the round restarts no longer kills players at the start of the next round
Grenades being thrown when the player dies no longer disappear
Increased mp_limitteams bounds to 0-30, where 0 will disable this functionality
Players’ arms and hands can be hit by bullets now
Target ID font is proportional, and it doesn't become resize incorrectly after a resolution change
Overviews don't show player locations when mp_fadetoblack is on
Players with spaces in their names can be selected in the spectator GUI
Observers can change their name at round restart
Throwing a grenade right at round restart no longer results in holding a “ghost” grenade viewmodel at respawn
Cool - new maps and they've fixed some annoying bugs (especially the nade one, that always happens to me).
Then said that the servers are too busy to deal with my request.
:'{
[URL]http://img194.exs.cx/img194/7966/deaztec00036cn.jpg[/URL]
[URL]http://img223.exs.cx/img223/3812/cshavana00062ka.jpg[/URL]
Plus shiggy didn't get me once but i shot him and his whole dirty little team.
p.s. Die shiggy
Had a few problems today aswell, like it telling me that CS:S isn't installed etc.
All fine now, just downloaded the update and I now have to wait 274mins, 16 seconds untill it's prepared.
Bearing in mind I'm Torrenting at the same time.
> No wonder they call it steam powered..I bet it bloody is powered by
> Steam.
>
Powered by idiots who take forever to reply to my emails and when they do, they talk total garbage.
> Miserableman wrote:
> >I don't recall playing it in the original
> CS, is it an update or a brand new map?
>
> Spanking new
>
> *Runs off to work out the best camping spots*
>
> anyone who plays me knows i don't camp i run at you with a shotgun
> then you die :P
You die!
Played it for a bit there and it looks excellent, very open with some great sniping locations.
I shall enjoy playing with my [ASS] friends on the new maps later. :0)
> No wonder they call it steam powered..I bet it bloody is powered by
> Steam.
Unless you're powered solely by Wind-farms, then almost everything is powered by steam :P
>I don't recall playing it in the original
> CS, is it an update or a brand new map?
Spanking new
*Runs off to work out the best camping spots*
anyone who plays me knows i don't camp i run at you with a shotgun then you die :P
> What the hell?
> It's trying to tell me that Half-Life2 and CS aren't installed?
> ---
>
> I go to run CS to grab the update and there's nothing there, informs
> me I'm about to purchase & download the game via Steam?
Same here. It told me that it was going to install CS so I clicked on it anyway and nothing seemed to happen. Then it downloaded the update.