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Added Source version of de_train
Upgraded version of the CT player model
Location names are shown in radio/team chat, and under the radar
Server tickrate can be specified with -tickrate
Added radio command aliases
Added mp_humanteam cvar [any | ct | t] (forces human players onto specified team – useful for humans vs bots)
Added new “match” mode for bot_quota -- If bot_quota_mode = “match”, bot count = (human count) * bot_quota
Bots no longer automatically follow humans (bot_auto_follow now defaults to 0)
Bots are balanced before humans with mp_autoteambalance
Bots can open simple +use doors
Bots change their names to match the prefix when bot_prefix changes
Several improvements to bot behavior when paths become blocked -- solves problems specific to cs_havana
Bots won’t throw grenades if something is blocking their throw
Bots are better at only breaking objects that are in their way
Fixed bug where a bot occasionally “dithered” rapidly between two or more targets without firing
bot_kick and bot_kill console commands use the bot's base name without the bot_prefix
de_piranesi - bots avoid the breakable crates better.
A bomb exploding just as the round restarts no longer kills players at the start of the next round
Grenades being thrown when the player dies no longer disappear
Increased mp_limitteams bounds to 0-30, where 0 will disable this functionality
Players’ arms and hands can be hit by bullets now
Target ID font is proportional, and it doesn't become resize incorrectly after a resolution change
Overviews don't show player locations when mp_fadetoblack is on
Players with spaces in their names can be selected in the spectator GUI
Observers can change their name at round restart
Throwing a grenade right at round restart no longer results in holding a “ghost” grenade viewmodel at respawn
Cool - new maps and they've fixed some annoying bugs (especially the nade one, that always happens to me).
There's a hand-drawn map on the Steam update, looks good.
> My Steam client consumed 100% CPU for the hour or so it took to
> download the patch. Not so great :0S
same
> sPiKeCaSt wrote:
> No wonder they call it steam powered..I bet it bloody is powered by
> Steam.
>
> Powered by idiots who take forever to reply to my emails and when
> they do, they talk total garbage.
I dont see why peole seem to hate steam so much. It was steam that gave us HL2, CS, CS:S, DOD. So what if sometimes on upgrading days the servers are busy, think of the amount of people getting it. Ive never had any sort of problem with steam.
> Has anyone else lost their favourites and history since the update?
Yeah, when I'm in game my favourites are gone but if I use steam from outside the game they're still there.
Ragdol has somehow improved even more, seems a lot more fluid and even more realistic. New CT models look far better than before, new hit boxes are a welcome addition as well. Only got around to trying it an hour or so a go so I haven't bothered with the new maps yet.
> What the hell?
> It's trying to tell me that Half-Life2 and CS aren't installed?
> ---
>
> I go to run CS to grab the update and there's nothing there, informs
> me I'm about to purchase & download the game via Steam?
Well, I try and play CS:S and it just pops up with a similar error.
Basically;
'You've payed for this, now f**k off'