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Having now played the game however (even for just 10 hours so far), I have to say:
I.
Am.
Stunned.
Its fantastic! Absolutely awesome! The game is accessible for the kids, just about, particularly since kids these days are unnaturally talented when it comes to video games, but its clearly designed with adults in mind. There is a never ending stream of clever touches and things that make me go "Wow! That's such a good idea!!" I spent a couple of hours just fiddling around in Annihilation Nation taking part in the various challenges and death matches - superb! Even the Quark minigames and the new Infiltrator subgames are good fun to play (the Quark minis are made even better by some excellent comic book sequences between games).
Say again: Fantastic, awesome, brilliant, amazing! Thanks Wooks, I should have listened to you sooner!
FFF, hope the moving goes well - we settled in last night and things seem to be going fine so far and I hope your move is similarly trouble free. Perhaps a little Ratchet and Clank tonight. Are you moving to uni for the first time, or are you a returning student later in October? Either way, have fun with the move!
Did get pretty far today, actually. Finished the Phoenix attack and worked for a while levelling all my weapons up - including the Quack-o-ray and the Agents of Doom I just bought. Also got the bolt grabber, the map-o-matic, the PDA, the Nanotech holder thing and the warp gadget.
Rargh.
I'm thinking I'm gonna have to get the Agents of Doom now and level them up a lot, then let them do my dirty-work for me.
I've got to sort out house-moving stuff today as well ... have to go into work and try and get a transfer because we're moving at the end of July. And then after about a month and a half there, get another transfer as I'm off to uni.
To encourage usage, have you done all the challenges in the gadget training area (opposite the trophy room on the starship). The little robos there are so clustered together when they first spawn in those tube things that a quick swing with the plasma whip knocks them all out - lovely.
Unfortunately, last night I didn't have a chance to do anymore on the game, so have discovered nothing new and exciting. I had to pack ready to move house today - another year at uni and another house to rent. Hope you have made lots of progress!
Only just started trying to level up the Plasma Whip - it's a bit sucky in its first form, but pretty good at V3+ for some asskickery.
The lava gun is pretty useful when you're surrounded, you just keep going in circles and no-one can come near you.
The lava gun seems okay, but its not one I use regularly. In the Qwarktastic battle at Annihilation Nation it came up a few times in the cycling weapons round, but that was it. More recent weapons include the Bouncer and some Pyro thing (can't remember the proper name, but it was from Slim Cognito again) and of course the Quack-o-ray - actually turning opponents into little yellow fluffy ducks.
Good choice on the sewer crystals though - it did take ages! One plus point though is that the music isn't too annoying over long periods. It carefully avoids any distinct beeping theme and goes for a more atmospheric tune that just happily loops in the background without grating too much.
The rifts and turrets are amazing for the Annihilation Nation fights. I suppose having the agents of doom would help a lot as well.
Best thing about not buying all the weapons at once is that you get one up to max level really quickly. I had the machine-gun one (N60? can't remember) up to level 5 at the end of Holostar Studios, and I've owned everything including bosses with it since.
I'll probably wait for the map to get the sewer crystals, to be honest.
I wouldn't usually, but I got so extremely p!ssed off going through the tunnels with all those slime monsters everywhere, I can't be bothered to wonder around there for ages looking for the crystals.