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"Call of Duty 2"

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This thread has been linked to the game 'Call of Duty 2'.
Mon 26/09/05 at 23:32
Regular
Posts: 2,464
Apparently the demo is out now, ooohh!

[URL]http://dlx.gamespot.com/pc/callofduty2/moreinfo_6134353.html?tag=boxcar_all_download_image[/URL]


Although I dunno, with the likes of F.E.A.R and Battlefield 2 recently, generic fps games dont really appeal to me anymore, there are too many of them anyway. Plus its another WW2 one, which i'm just tired of.

But anyway

[URL]http://image.com.com/gamespot/images/2005/178/921995_20050628_screen004.jpg[/URL]
[URL]http://image.com.com/gamespot/images/2005/214/921995_20050803_screen002.jpg[/URL]

Minimum System Requirements

3D Hardware Accelerator Card Required - 100% DirectX(R) 9.0c compatible 64 MB
Hardware Accelerator video card and the latest drivers
English version of Microsoft(R) Windows(R) 2000/XP
Pentium(R) 4 1.4GHz or AMD Athlon(TM) XP 1700+
256 MB RAM (512 MB RAM recommended)
DirectX(R) 9.0c (Not included with Demo)
100% DirectX(R) 9.0c compatible 16-bit sound card and latest drivers.
100% Windows(R) 2000/XP compatible mouse, keyboard and latest drivers
700 MB of uncompressed free hard disk space (plus 800MB for Windows(R)
2000/XP swap file)

w/e
Thu 29/09/05 at 10:08
Regular
"where's my tag?"
Posts: 510
When you're saying it's only a demo of the technical side, do you mean the microscopic thin tube of level design wont be in the full game? If it's only a graphics demo then it's alright, we should be only talking about the graphics side and mechanics of the game engine.

I love the game engine as it feels so Quake 3 like the original.
Thu 29/09/05 at 01:03
Regular
Posts: 16,558
I enjoyed the COD and United offensive but if this is as restrictive and scripted like it is in COD2 then I don't see much of a reason to get this.
Other than that it's practically the same thing with new levels and new graphics something EA specializes in, BUT from playing the demo it is as enjoyable as the previous games it is just a demo though so I'm hoping there will be multiple routes and that it won't just be full of scripted events.

Oh and Brothers in Arms was a refreshing change with it's squad ordering system the only problem was it's 2 on 2 co-op mode which is ridiculous for a PC game.
Wed 28/09/05 at 23:07
Regular
"Captain to you."
Posts: 4,609
thats probably one of the greatest bits of DOD:S they have the full ragdoll in rather than the ruduced version in CSS, hopefully COD2 will be different from this pre-release.
Wed 28/09/05 at 22:41
Regular
Posts: 5,323
Would be nice if there was some nice physics in there. The ragdolls are lame, I want to be able to fill a dead Nazi with bullets and see their body spazz out.
Wed 28/09/05 at 22:21
Regular
"Pouch Ape"
Posts: 14,499
Well, this demonstration of what the game is capable of hasn't impressed me too much. Hope all the levels aren't that short.
Wed 28/09/05 at 22:11
Regular
Posts: 5,323
The words 'Pre-Release' and 'Demo' spring to mind.

You lot have been poisoned by BF2.
Wed 28/09/05 at 11:11
Regular
"where's my tag?"
Posts: 510
I'm quite a Call of Duty/Medal of Honour fan really, but the demo level has slightly disappointed me. This is mainly down to the level design being horrifically 'tiny'. Anyone else find all the areas in the level microscopic? And yeah, where was the open 360 degrees exploration/assault we were promissed?

On about the graphics now. In magazine previews I've always thought Infinity Ward's graphics engine looked, er, a bit weird. The game world was good, but the models looked too 'sterilized' for my liking. There's something of dislike to the way the models are rendered.

But, having said all that, the way it plays (the feeling of the weapons, the way the enemies juggle when taking hits), is all still satisfying, and I'm sure level design will be better in other places. And It isn't a system choker either, just like the Quake 3 powered original. Any middling PC will run it smooth.
Wed 28/09/05 at 02:30
Regular
"A man with a stick"
Posts: 5,883
Not bad, I enjoyed it, perhaps not as much I thought I would. I was hoping for a step up from Call of Duty, this just seems to be more of the same but better looking. Didn't see much of the non-linear approach to missions that I've heard hyped for this sequel, and while the set pieces are nice I would have proffered better AI.

I'll still probably buy it, though I can't help but feel a little dissapointed.
Tue 27/09/05 at 21:00
Regular
"hulagadoo"
Posts: 1,688
I liked the fact it had low textures :D it actually ran smoothly on my comp, Ill probably get it on the 360.
Tue 27/09/05 at 17:16
Regular
Posts: 4,279
monkey_man wrote:
> hardly any tactics involved

Have you played Hidden and Dangerous 2? A very under-rated game and relies quite heavily on tactics, especially in co-op mode on harder settings.

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