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It seems that all fighting games that have been released have this unrealistic sense to them, most of the characters can shoot balls of fire or spin around in circles at the speed of light, this is all very good but I would love to see a fighting game like blood sports, where kickboxers, karate masters and other kinds of martial arts experts get together for an all out battle, they don't have to kill each other, it would make it better if you could 'accidently' break their arm while having them in a lock.
This game would be like 'Knockout Kings 2000' but with martial arts, you could train against Bruce Lee instead of Mahammed Ali and move around different stadiums placed around the globe, and everyone you meet is fighting for a certain 'world title martial arts belt!
Seriously though like i said, these exaggerated moves attract games players cause it makes the game more "flash". Look at Mortal Kombat, would that have sold without its death moves
and over the top special moves ? Most games that try to be realistic when it comes to fighting fail to attract the large number of the public.
At the end of the day, unrealistic moves, 50 foot jumps and someone pulling another persons head off with the poor sods spine hanging for all to see sells.
Maybe oneday a company will really look into a realistic game and manage to get it right and we'll have a really good bloodsport style game to play.
Until then I'm afraid your just gonna have to practise dodging those fireballs ;-)
I think to improve things a system has to be introduced to make these type of beat em ups more indepth.
There are Chinese styles such as Wing Chun which aren't just simply using someones weight against them, they have mulitple counter moves that come from a technique known as rolling hands. Things could be considerably improved if this was incorperated.
Also there needs to be lots of counter moves so that its not simply dash forward and hit someone. There should be more time for players to counter eachother, creating a string of moves before a hit connects (i.e - different controls until a wrong one is entered). This would make fights a lot more interesting.
Until these sort of things are looked into, the more exaggerated fighting games will sell better because not only do they look more attractive, but these fireballs and speedy moves also add an extra element of strategy to the game.
There was only about three moves per Robot aswell.
Have been through a whole load of fighting games in my time. Double Dragon on the Master System was one of my all time favourites, then came Streets of Rage 1,2 which for some reason I couldnt get into. Mortal Kombat was a game that I wasted about hundred quid on down the arcades, it was excellent for its day but could never eclipse SF.
I had quite a few for my Amiga, anyone remember Body Blows? That was actually quite good. But what happened to the ill fated Rise of the Robots?
Now it is great to see beat em ups still going strong. Im a bit addicted to Soul Calibur and Dead or Alive 2 at the moment which have to be up there with the best. After winning gameaday will soon claim Super Smash Brothers which after reading a ton of reviews have decided it sounds like a class title after all. Ready 2 Rumble is alright but gets a bit boring after a while.
The future is looking better each day. Cant wait till I get my PS2 and Tekken Tag. I had Tekken 1,2 but have never played the third, but they are suppose to be very similar so looking forward to that. The Bouncer looks like being one amazing title as well. Hopefully going back to the Double Dragon style of gameplay. And have on order Ultimate Fighting Championship which could be the best fighter of all time. The realism, the ammount of moves and combos - WOW!! What a game, should be the greatest.