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"Mario Sunshine- Your views good or bad?"

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Sun 20/10/02 at 18:39
Regular
Posts: 787
Mario Sunshine- Your views good or bad?

What do you think of it?
Thu 24/10/02 at 13:03
Regular
"" I like your Gun""
Posts: 346
Id say 8 and 3 wuarters outta of ten. Sunshine is a very good game, i should know i did only buy the game a few days ago, but asw ith every game , it is not possible for them to be made perfectly and through this mario has some faults that many other games has aswell.
First, duff camera angles, this has been plaging 3D games since the year dot and i dont think any game series has got it quite right yet and platfromere ssuch as mario seem to be affected by this greatly, seen as platfrom games mainly involving running along thin ledgeds and jumping onto high obstacles etc. Some times ill be playing when bang, camera changes too a differnet direction and the jump i was hoping too acicve goes right out the window as dopey mario will dive straight off a bloddy cliff! but as i said before games do this , alltho in ome cases, not as badly.
Another bady thing is the fact of marios combat skills and i know that people say that the whole issue with the fLuDD system makes this game different and chalnnging whereas if ya where doing martial art attcks etc it would make the game a lot easier, I dont think thats correct. I reckon they should take a leaf out of Smash Bros melle book and give mario some of the moves he used in that and add that too the new mario game ( hopefully ) It would be intresting too see if mor epeople buy this great game then, i bet youll even get some PS2 zeolets getting it.
And the final thing is the way the game is shaped a bit like a novelt addition. Meaning how ya have too do a task such as pull legs of off a squid and then next episode do the same thing but in a different level and seen as too clean up the bay all ya have ta do is clean a eels teeth is is a bit well, stupid allthogh at the same time original in its own way and cool but ,come on Ninty if ya want to attrract new people into buying Mario ya gonna have ta at some point grow up a bit and not just answer too the fans, however die hard they might be, i know for a fact that if the gameplay was a left and with a new improved camera system with a few grownup features here and there this game would be lapped up by all....




Conclusion time. Perfect gameplay, perfect seting for the game ( an island with sunshines and things that many people only experinec once a year if at all and ya can experience this on ya gc! every day! colllio )
far from perfect camera and a stupid , stupid plot ( its soo stupid that even the annouces in the game stat that " Peach has been kidnapped,again..... and that goes too show that even inty relise the plot sa bit wiffy, but overal a great game and i recomend it too any Gc fan wether you be a fan of the series of not. This is platfrom perfection. Just imagin what mario would be like if Sqaresoft wrote the plot synopis for it............10/10?
Wed 23/10/02 at 22:14
Regular
"gsybe you!"
Posts: 18,825
I concur.

It rules - its large, varied and not short - got all 120 shines yet? Freak.

Its improved in its difficulty - SM64 was a bit easy in places, and its utterly superb.......and it does feel exactly like Mario - Blinkin' brilliant.
Wed 23/10/02 at 22:11
Regular
Posts: 18,185
SmokedKipper wrote:
> maddmun wrote:
> 9.5 out of 10 - it's not that short, think of super mario world
>
> OK
>
> I'm thinking of Super Mario World
>
> I'm thinking of a game which had somewhere in the region of 70 levels
> which took weeks to play through (and that's without finding all of
> them, let alone the full 96 exits).
>
> Now I'm thinking of Mario Sunshine again.
>
> I'm thinking of a game with less than 10 fairly bland levels which you
> have to endure 8 times each with only very minor variations in their
> design. Most of those levels also take less time to complete than a
> typical one from Super Mario World. Often they involves merely
> collecting 8 red coins, fighting a squid boss (several times because
> they couldn't be bothered to invent any others) or chasing after
> someone (which, if doused constantly straight away, can usually be
> done in about 6 seconds).

You idiot Super Mario World took ages to complete but no longer than Super Mario Sunshine, each level in Super Mario World could take 3 minutes whilst it would take up to 10 - 15 for one episode in Sunshine.

> If I'm honest, it would take me a lot longer to see everything in
> Sunshine than it did in World but that's simply because there is such
> a big difference in the amount of interest in playing it.

Sunshine is a storming game from Nintendo, proof that the old big N magic is still alive and if youd stop comparing it to older attempts and realize it is the best 3D platformer out there and is sooooo much fun then youd no that this game rules... now bring on the only game that ever tops it... Zelda.
Wed 23/10/02 at 21:08
Regular
"Steven"
Posts: 78
yes ok but Super Mario World was a good game and not as babyish

I mean fight the same boss when you could fight a new one

The person who did that ran out of ideas pritty fast
Wed 23/10/02 at 20:51
Regular
"Looking for freedom"
Posts: 622
maddmun wrote:
> 9.5 out of 10 - it's not that short, think of super mario world

OK

I'm thinking of Super Mario World

I'm thinking of a game which had somewhere in the region of 70 levels which took weeks to play through (and that's without finding all of them, let alone the full 96 exits).

Now I'm thinking of Mario Sunshine again.

I'm thinking of a game with less than 10 fairly bland levels which you have to endure 8 times each with only very minor variations in their design. Most of those levels also take less time to complete than a typical one from Super Mario World. Often they involves merely collecting 8 red coins, fighting a squid boss (several times because they couldn't be bothered to invent any others) or chasing after someone (which, if doused constantly straight away, can usually be done in about 6 seconds).

If I'm honest, it would take me a lot longer to see everything in Sunshine than it did in World but that's simply because there is such a big difference in the amount of interest in playing it.
Wed 23/10/02 at 20:37
Regular
"Looking for freedom"
Posts: 622
If we're sticking to the x/10 format then I'd give it a 6.

Sometimes it feels like it deserves a 7 (or maybe even an 8, particularly on the levels without the cursed FLUDD) but all too often I'd feel incluned to drop it even lower than I have.

My problem is that I just don't feel it's a Mario game. It's not that it does what it does badly but it just feels like they've wrapped as many of the typical Mario game elements around a game which could and REALLY should have been accomplished with a different character to go with the different direction. Previous Mario games have generally offered a new take on the series to the previous ones without diverting from the original game mechanics but here it's like they've amalgamated a good and a great game together and in the end result the two parts conflict and drag each other down.

Nintendo should have kept some of the genuinely great score-lifting ideas which feature in this game and put them into a proper new Mario game and either invent a new character for this title or, if it must feature one of the brothers, use it as a sequel to Luigi's Mansion.

I could go on and on about this hee but I think I'll go write a review...
Tue 22/10/02 at 19:18
Regular
"Steven"
Posts: 78
fair point but I don't like games to be too short, but also not too long
Mon 21/10/02 at 17:59
Regular
Posts: 1,150
Why do people moan about games being sort now nintendo are doing it?

MGS 2 hours to complete, it IS the best game on PS1.
Sun 20/10/02 at 23:09
Regular
Posts: 21,800
Damn that was supposed to say 9.5
Sun 20/10/02 at 23:06
Regular
Posts: 21,800
I'd give it 9.3/10, supeb game, definetly my favourite on the Cube but there is still room for improvement. A couple more levels wouldn't have gone a miss either.

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