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Not as frustrating and anger-inducing as I feared it would be.
But there is one major problem with it:
No participation required from you at all.
Oh dont get me wrong, you have to press the buttons but that's it. It's incredibly unforgiving etc, but the thing that really bugs me about it?
Each stunt is so defined, so exacting that there's little point in you actually playing it. Might as well be a rolling demo. With games like GTA3, you can wander about and have total freedom. With games like MGS2, you have goals but can still have a bit of interaction/exploration. With games like Resident Evil, there are set goals but you can pretty much have free reign as long as you complete the tasks etc.
But with Stuntman?
Left here. Right here. Over this jump. Handbrake turn.
No, you didn't follow it to the exact, pixelated command - try again.
It's not a case of you playing it and "taking part" in the game, it's you redoing level after level until you have muscle memory enough to mindlessly ignore everything but "Left" "Right" "Jump" "Through the alley".
Might as well be that old Simon Says game, hit the colours at the right moment. It's an exercise in timing, nothing else. Replay each level and hit each mark spot-on, with zero differing or slight change to gameplay.
Repeat. Fail. Repeat. Suceed.
Repeat. Fail. Repeat. Suceed.
It's not a bad game, just one of the most horrifically non-involving ones I've played in a looong time.
Not as frustrating and anger-inducing as I feared it would be.
But there is one major problem with it:
No participation required from you at all.
Oh dont get me wrong, you have to press the buttons but that's it. It's incredibly unforgiving etc, but the thing that really bugs me about it?
Each stunt is so defined, so exacting that there's little point in you actually playing it. Might as well be a rolling demo. With games like GTA3, you can wander about and have total freedom. With games like MGS2, you have goals but can still have a bit of interaction/exploration. With games like Resident Evil, there are set goals but you can pretty much have free reign as long as you complete the tasks etc.
But with Stuntman?
Left here. Right here. Over this jump. Handbrake turn.
No, you didn't follow it to the exact, pixelated command - try again.
It's not a case of you playing it and "taking part" in the game, it's you redoing level after level until you have muscle memory enough to mindlessly ignore everything but "Left" "Right" "Jump" "Through the alley".
Might as well be that old Simon Says game, hit the colours at the right moment. It's an exercise in timing, nothing else. Replay each level and hit each mark spot-on, with zero differing or slight change to gameplay.
Repeat. Fail. Repeat. Suceed.
Repeat. Fail. Repeat. Suceed.
It's not a bad game, just one of the most horrifically non-involving ones I've played in a looong time.