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Obviously there is a whole spectrum of emotions that video-gaming can cause. There's the pedestrian ones: being scared of Silent Hill; the thirst for revenge of Max Payne; curiosity as to what your next secret costume will be in Tekken. But I'm interested in the big ones: love and hate.
Only the best - and worst - designed videogames manage to inspire hatred of your opponents. Two examples of this are enough:
(1) The brilliant MarioKart. Playing this game on 150cc can seriously up your blood pressure. And when you're pipped at the post in the deciding race, a volley of heartfelt curses gets directed at that damnable monkey. It's always the monkey: I hate him
(2) The flawed Streetfighter 2 on Super Nintendo. This otherwise fantastic game was marred by serious imbalances in character strengths. I don't mind admitting that being defeated by the outrageously powerful Vega for the millionth billionth time almost led to the old SNES commiting what we might call 'assisted suicide' out of my bedroom window. The anguish that game caused me...
I'll post my experiences of love and computer games tomorrow. In the meantime what highs and lows of emotion has gaming pushed others to?
Yeah well done.
*Looks again*
Damn computer.
Metal Gear Solid is the most thought provoking game I have played, for the pure reason of the ending and the meaning of life that not only the ending but the entire game presents to the player.
No longer will you think, he will never have kids now because of that fireball or did that low blow really hurt him? He got up awfully quick.
Anyway I thought it was obvious Vega was a man.
It's Cammy I'm worried about
Although a well timed Dragon Punch from Ryu would sort him out.
A game that got me using love or hate, well I loved Zelda but I suppose I felt hate for those stupidly fast git spaceships you used to find on those old scrolling space shoot em ups you often see at arcades.
I suppose that's because I would have to pay for another go though.
:0)
Obviously there is a whole spectrum of emotions that video-gaming can cause. There's the pedestrian ones: being scared of Silent Hill; the thirst for revenge of Max Payne; curiosity as to what your next secret costume will be in Tekken. But I'm interested in the big ones: love and hate.
Only the best - and worst - designed videogames manage to inspire hatred of your opponents. Two examples of this are enough:
(1) The brilliant MarioKart. Playing this game on 150cc can seriously up your blood pressure. And when you're pipped at the post in the deciding race, a volley of heartfelt curses gets directed at that damnable monkey. It's always the monkey: I hate him
(2) The flawed Streetfighter 2 on Super Nintendo. This otherwise fantastic game was marred by serious imbalances in character strengths. I don't mind admitting that being defeated by the outrageously powerful Vega for the millionth billionth time almost led to the old SNES commiting what we might call 'assisted suicide' out of my bedroom window. The anguish that game caused me...
I'll post my experiences of love and computer games tomorrow. In the meantime what highs and lows of emotion has gaming pushed others to?