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Firstly: Cynical journalists are usually of the opinion that we just won't see Final Fantasy XI in Europe because Sony is dithering too much about releasing its Online Service. By the time gamers in the UK are all connected together via hi-speed cable they'll be using PS3s to play online.
Secondly: What IS the point? In every other Final Fantasy game there has been a quest, a purpose to all that levelling up, a reason for acquiring new weapons and magics. Because towards the end of the game there would be closure to the storyline and a massive boss fight. Then you'd get the credits. MMORPGs work slightly differently. You have the levelling up, the acquiring of new weapons and magics, but then what?
Unless there's a main quest thread in a game to follow through to the end there can be no ending, and like all other MMORPGs you get to the stage where eventually all you are doing is levelling up for the sake of it. The monsters all get easier to beat, you've got every rare item under the sun, you've seen all there is to see, and essentially all you have left is a glorified chatroom with graphics.
Then you've got the problem of server overload where 2000 players on the same server at one time (FFXI is said to be able to handle much more than this) creates the dreaded lag, not to mention the fact that everytime you go out to kill something to level up there's another group just ahead of you killing it before you get there.
PSW showed online footage from the Japanese beta test of FFXI on its demo disc this issue, sure enough it looks beautiful (if a little drab in places), but imagine logging in to play each day with the realisation that you've already seen all this? After a while, like many other MMORPGs, you end up standing in the middle of town chatting to your mates about the time you defeated the WoomlyGrub bare handed and what you did at the weekend whilst you eye up the local Mithraa talent and try to pull.
When it comes to online play for the PS2 I think football, racing, shoot 'em ups and beat 'em ups will rule the online genres, because you can compete and defeat. MMORPGs still have a bit of thinking to do before they can really come of age. I think Square jumped the gun a little bit.
There shall be those who disagree. And I apologise if this statement is wrong. But thats my perspective. And in time to come someone probably will convince me to buy it, as i am a huge FF fan. But honestly, is it worth it???
> Like you say, I think racing and sport games will be excellent online but RPG's
> are more you and your brain against the game, not against other humans. I think
> Square just wanted to be the first but are too far ahead of themselves. Then
> again what game other than FF has 9 sequels ?, perhaps it is time for a new
> angle ?
This does give them a new angle but I just don't see it being as fun as the old FF's. Sure it would be fun if they could get it to work out but like FantasyMeister said it would be hard for them to set it all up right.
It might help Square to talk to the makers of Phantasy Star Online and maybe get some help on their new FF. I just fear that this idea might end up like the movie.
Gran Turismo 4 online, with up to 6 online players on the same track at the same time racing each other, including qualifying etc.
F1 online, same thing. Harder to do with a full pack of 22-24 F1 cars, but possible nonetheless.
Pro Evo online, up to 22 players at one time.
Virtua Fighter 5 online. Developed by Sega who've had experience with online gaming via the Dreamcast, there's no reason why they couldn't get around to giving this beat 'em up the broadband treatment.
There's countless more examples, but at the end of it all they all have one thing in common. There's a winner. Cooperative online RPGs just don't lend themselves to that statement. Even Phantasy Star Online, in which there IS an actual overall quest, is now mainly about stealing the best weapons out there and levelling up to get to the highest ranking on the server. You could even say the same about the Diablo series, unless you include the player killing.
But where there's player killing, there's newbie bashing, and the FF series just doesn't seem the right genre for that kind of gameplay.
I think that Square need to think this thorugh. They cant simply have online FF games from now on. They need to go back to the roots I reckon. I do hope FFXI will be a good game, which will be fun to play and stuff but we all know that only a number of us will probably get to play the game. Sony need to do something that will make people believe in their online capabilities....
The trouble is, say you get 18 of you. You have to agree a time to all meet up to start the quest (differing timezones make this difficult enough with 2 people, let alone 18).
Then you've got the fact that every 5 minutes someone's phone will ring, a door will knock, there'll be the odd powercut, their dog will want out, their cat will hit the reset button on the PS2 with its paw, and the call of nature will strike just as your chief healer is most needed.
Hence in many MMORPGs there's a lot of standing around and waiting.
You don't really get this in offline FF games, because you can just hit the pause button. There's no pausing online, you just have to stand there and hope nothing nasty starts to bite your ankles.
Now if they do FFXI like that then it won't be that bad but I fear that this online deal just isn't up FF's alley.
Tell me what you think about starting a team up.