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But there are still those that don't believe it is a proper gaming device because it's a phone. That's almost the same as saying a PS3 isn't a proper gaming device because it's a Blu-ray player, the issue many have is that the iPhone was built as a phone first and games device second.
However, with companies like Chillingo (now taken over by EA) who released the hit games Angry Birds and Cut The Rope and Gameloft who have provided homages to everything from Halo (N.O.V.A) to Modern Warfare (Modern Combat) and Everybody's Golf (Let's Golf) it's clear that the console can match PSP for grunt and graphics and even beat it where the iPhone 4's retina display is used.
But then there are the controls. Yes, the DS is touch screen, but it also sports a D-Pad and real buttons. The iPhone relies on a virtual pad and buttons. Until recently this was more of an issue but in the last year developers have really got the hang of virtual controls and although it takes time to get used to them, they can be great in a shooter if done right.
Also we've seen games from the DS, like Phoenix Wright and even ports of console games like Mirror's Edge, come to iPhone as developers realise the format is ripe for investment.
The other fact pointing to the iPhone's success is the statements Nintendo have released. They don't see the PSP as much of a threat now, pointing at the iPhone take up and suggesting that this is now their big rival. That's a big statement to make about something that is 'just a phone'.
Of course it isn't just Apple. New Android devices, particularly the HTC Desire and Samsung Galaxy S, have touted their power as game machines and the iPhone developers are starting to release ports of their games on this format too.
So is the iPhone able to compete in a gaming market? You bet, and it's bringing its phone competitors along for the ride.
But there are still those that don't believe it is a proper gaming device because it's a phone. That's almost the same as saying a PS3 isn't a proper gaming device because it's a Blu-ray player, the issue many have is that the iPhone was built as a phone first and games device second.
However, with companies like Chillingo (now taken over by EA) who released the hit games Angry Birds and Cut The Rope and Gameloft who have provided homages to everything from Halo (N.O.V.A) to Modern Warfare (Modern Combat) and Everybody's Golf (Let's Golf) it's clear that the console can match PSP for grunt and graphics and even beat it where the iPhone 4's retina display is used.
But then there are the controls. Yes, the DS is touch screen, but it also sports a D-Pad and real buttons. The iPhone relies on a virtual pad and buttons. Until recently this was more of an issue but in the last year developers have really got the hang of virtual controls and although it takes time to get used to them, they can be great in a shooter if done right.
Also we've seen games from the DS, like Phoenix Wright and even ports of console games like Mirror's Edge, come to iPhone as developers realise the format is ripe for investment.
The other fact pointing to the iPhone's success is the statements Nintendo have released. They don't see the PSP as much of a threat now, pointing at the iPhone take up and suggesting that this is now their big rival. That's a big statement to make about something that is 'just a phone'.
Of course it isn't just Apple. New Android devices, particularly the HTC Desire and Samsung Galaxy S, have touted their power as game machines and the iPhone developers are starting to release ports of their games on this format too.
So is the iPhone able to compete in a gaming market? You bet, and it's bringing its phone competitors along for the ride.