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"Super Mario 64 - Several Years On"

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This thread has been linked to the game 'Super Mario 64'.
Thu 11/03/04 at 18:45
Regular
"??????"
Posts: 1,497
I still play this game. And I have a few questions:

1) Can the Mad Piano in Big Boo's Haunt be killed?
2) What's this "Secret Room" at the top of the Castle?
3) Can you beat the Penguin's Race after getting all 120 Stars?
4) What's with that inscription on the fountain?

If anyone needs help with the game, just ask - I have all 120 Stars. Not that anyone WON'T have them all by now...
Wed 24/03/04 at 19:49
Regular
"everyone says it"
Posts: 14,738
tphi wrote:
> We'll all be playing through it again when the DS comes out.

?
Wed 24/03/04 at 21:11
Regular
Posts: 2,769
can't believe Turok was 69.99 when it came out.
Wed 24/03/04 at 22:00
Regular
"thursdayton!"
Posts: 7,741
er-no wrote:
> tphi wrote:
> We'll all be playing through it again when the DS comes out.
>
> ?

Mario 64 on the DS. How could Nintendo not do it?
Wed 24/03/04 at 22:32
Regular
Posts: 9,848
Power is one barrier but unless the DS has an analogue stick then NO CHANCE!

However, if the DS DOES have an analogue stick and the power for Mario 64, then there's NO excuse for not having wireless Goldeneye.
Just think, the same hours of multiplayer fun, except this time you CAN snipe and you CAN sneak up on people.


MS would let Rare do it because the DS is not in competition with a MS console (atleast I don't think it will be) and although EA might have the rights to the Goldeneye franchise, it would be worth Nintendo making an exclusivity deal with EA whereby they are allowed to publish it on the DS and the PSP doesn't get it.


Or maybe MS will release a wireless, analogue stick wielding, "portable" (although if it's a mini Xbox, will that still be portable? ;-D) console with the rights to Rare's N64 back catalogue.

Refined classics such as Diddy Kong Racing (with new characters to replace the Nintendo-owned ones), Goldeneye, Perfect Dark, Conker and Jet Force Gemini (refined remember, so Rare could iron out the flaws from the N64 version) with wireless multiplayer...

I'd choose that over anything Nintendo could offer! :-S
Wed 24/03/04 at 22:44
Regular
"thursdayton!"
Posts: 7,741
Strafio wrote:
> Power is one barrier but unless the DS has an analogue stick then NO
> CHANCE!

It does.

So there :)
Wed 24/03/04 at 22:46
Regular
Posts: 9,848
It does?

That's news to me, but great news?
Where did you hear it?
Thu 25/03/04 at 00:03
Regular
Posts: 18,185
Strafio wrote:
]
> Refined classics such as Diddy Kong Racing (with new characters to
> replace the Nintendo-owned ones), Goldeneye, Perfect Dark, Conker and
> Jet Force Gemini (refined remember, so Rare could iron out the flaws
> from the N64 version) with wireless multiplayer...


Surly these games will appear on the GBA2... lets be honest it'll certainly play N64 titles (I mean the iQue did it) and Nintendo got Rare to help them produce the DK series for the GBA currently.
Thu 25/03/04 at 00:24
Regular
Posts: 9,848
Probably. Or maybe the DS.

I was only saying that if MS released a competitor... ;-)
Thu 25/03/04 at 00:33
Regular
Posts: 18,185
Nintendo would therefore let Microsoft develop games they own?

Please.

The DS is a dual screen system... the N64 titles you listed are not dual screen games.
Thu 25/03/04 at 00:48
Regular
Posts: 9,848
But could be adapted for a second screen.

We've already discussed Goldeneye.


And if the DS has N64 power and a second screen then why not?



Also, do Nintendo actually own ALL the rights to Rare's back catalogue?
I know the own the rights to some characters, but if Conker's being ported to the Xbox, there's no reason why the rest of it shouldn;t turn up on a MS console.

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