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"Revolution Vs. Xenon Vs. Playstation 3"

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Sat 02/10/04 at 14:18
Regular
Posts: 18,185
Sony have confirmed it. Blu-Ray will be a featured component in what is set to be their most lucrative bussiness move to date.

For those that don't know, DVD is already becoming outdated. Already you can get view high definition TV, that even surpasses that of DVD. In other words you can be watching Friday Night with Jonathan Ross and it'll look better than the latest Star Wars DVD's.

Does this seem right to you? No indeed it doesn't and 2 major companies also agree this. These 2 major companies have developed 2 new forms of movie media, Blu-Ray and HD-DVD.

Sony, along with a whole host of other top names, back the Blu-Ray medium to be the next big thing in home entertainment. It is a massive 50GB in size, looks pretty funky and with it being included in the Playstation 3 will autmatically put Blu-Ray in millions and millions of homes worldwide. Hollywood would almost have to support the Blu-Ray system simply because the popularity of the Playstation brand will mean millions will have the ability to play them already. Sony will add pressure with their Tri-star, Columbia and MGM studios... Spiderman, Terminator and Bond already on Blu-Ray. Watch the new system fly.

Unless something incredibly unlikely happens, such as the PSP flops and the PSTwo fails to start then it is likely Sony will be looking at a steam rolling win for the next generation of consoles.

There is one negative aspect of Blu-Ray. Because it doesn't use the simple red laser system for DVD's (something that is now very cheap to implement) and uses Blue laser, it'll mean the cost of the system will be jacked up. Either Sony will have to release it at a high price, wait an extra amount of time or just suffer a loss on the system. The latter isn't something Sony have ever been willing to do.

It is this PS3 decision that makes the Blu-Ray's competitor, the HD-DVD, look bad. Although the system is cheaper to implement the size of the medium is a mere 22GB, under half that of Blu-Ray.

But hope may remain. It is possible that Microsoft's next system, codenamed Xenon, will use it. Microsoft are desperate to release a cheap system out of the box and not to suffer the price point themselves like they are with the X-box. Already they are removing the Hard drive and to incorperate something like Blu-Ray will mean the Xenon will launch at a very high price. In fact Microsoft are hoping to get a years head start (late 2005) on the competiton and Blu-Ray will be even more expensive to use. If Microsoft want a competitive medium HD-DVD may be the only way.

Microsoft with the weaker system is almost a complete role reversal from the current generation.


What of Nintendo? Who honestly knows. No one. Rumours persist that Nintendo will continue to go their own way and buck the trend of the industry. It persists that Nintendo will play down third party support and stick to first party software, that Nintendo will use a totally new system and won't offer movie playback at all.

These rumours are counteracted with the DS almost entirely. Nintendo now base more emphesis on third parties especially with the latest system and the recent GBA Videos indicate Nintendo willingness to develop video viewing means.

But it is also likely that Nintendo will want to fight piracy in such a way that games will be on a totally different form of medium (A.K.A Gamecube/DS) but it is also likely Nintendo will offer a "second medium". Already confirmed is that the Revolution will be backwards compatible. Which points to the inclusion of either very cheap to implement DVD system or slightly more expensive "HD-DVD".

If both Nintendo and Microsoft use "HD-DVD" then there maybe trouble ahead for Blu-Ray after all. Sure Sony may have the sales advantage, but with Nintendo set to launch simultaneously with Sony and Microsoft a year early. It already kick starts a proper war between the two mediums.

On the other hand, with DVD gaining a firm position in society how likely is it that Blu-Ray and HD-DVD will be replacing it by 2006? Surly it'll take a good 5 years to properly take off? Is Nintendo likely to just stick with DVD movies? Especially as they lack the experience of it. But launching the system next to the Playstation 3 indicates that Nintendo are being really competitive this time, and they will want that to right down to the specifications and what the system offers.

Sony have a brilliant stratagy in place. Something Nintendo and Microsoft will have to be very clever to counteract. Recent reports indicate Nintendo are on the offensive, and it is likely we will see a far more agressive stance from the legendary developer... with the added bonus of brilliant and innovative "DS style" features. Microsoft are stripping down their system and offering in advance of the competiton. It is a surprise risk from Microsoft, hoping that releasing the system early will mean they get a stranglehold on the industry.

Didn't work for the Dreamcast did it.
Wed 20/10/04 at 00:45
Regular
"thursdayton!"
Posts: 7,741
Strafio wrote:
> When is the US release, by the by?

2005 :P

I'm predicting, since the E3 build looked pretty good that it's going to be ready for a Q2 Japanese release right after it's playable at E3. Q3 America and over here for Q4 and Xmas.
Tue 19/10/04 at 23:56
Regular
Posts: 9,848
In terms of character interaction WW was on the same scale as OOT.

Which is alright, but OOT tied it's characters better into a nice epic plot while Windwaker seemed to have everything sort of scattered and nearly random.

There wasn't a real trade off for the detail in the OOT world (the enemy animations were good, but can't hold the game up by itself) and blah blah blah.

You've heard it all before.
Orcarina Of Time was an epic.
Windwaker was a half finished game. :-)


This new one is looking good on the graphical side, but can Nintendo make a great adventure out of it?

When is the US release, by the by?
Tue 19/10/04 at 23:01
Regular
Posts: 18,185
Pish I'm always right.

Strafio you are right that OOT had moving characters but it also had a load of static characters.

Wind Waker had the postie that flew all over the place, the moving ghost ship, those pirate dudes you often ran into... the guy that would set up his stool... the way certain people visit the pubs at certain times... the jogging man in wind waker....

A lot of them moved and they tended to pull faces at things.

It was better than OOT. Majora's Mask had a 3 day journey for each character and they'd all do something different. Wind waker would have to adopt a similar 3-day system to pull that off.

It was Majora's Mask's strongest point.
Tue 19/10/04 at 17:09
Regular
Posts: 9,848
i'munn wrote:
> And in OoT there were no paths for characters. They all stood in one
> spot and sometimes looked around.
>
> Give me an example of characters in OoT walking on a set path?

Carpenters, Jogging Man, I won't count the Geurudo Women and Guards because they were "enemies" to avoid when they did.
You had Gorons that rolled down the hill...

And about half the characters moved around in Majora.


And I thought we'd step up a bit from the N64 titles.
Give the character pseudo lives instead of just standing looking gormless.
I mean although the OOT and MM characters didn't always do much, they tended to do a bit more than just stand around.

It was token things, like that kid trying to clear that girls garden full of rocks at the beginning of OOT, little details like that that counted.



Talking of the pictograph mini games (I see what you mean now), they were good, giving you a little insight into "lives", but didn't really go far enough...

And the "following" ones did get a little tedious... they walked so slow...
Following the girl, now THAT was classic!
Tue 19/10/04 at 13:32
Regular
Posts: 11,038
Strafio wrote:
> As apart of a mini-game we had to follow a character around that
> kept
> doing that.
>
> One of the best bits in the game...
>
> "MEOW..."

You just further aided our argument - that wasn't aminigame I mentioned.
Tue 19/10/04 at 13:32
Regular
Posts: 11,038
Dringo wrote:
> Yeah, I knew I was right.
>
> I'm always right :P

I had to stop and catch my breath when I read the first post, I couldn't believe my eyes.
You'd daid something right

And in OoT there were no paths for characters. They all stood in one spot and sometimes looked around.

Give me an example of characters in OoT walking on a set path?
Tue 19/10/04 at 08:19
Regular
Posts: 18,185
There was also a lot of character animation when you talked with people... and the enemies were always pulling faces.

I don't think it was done better in OOT that's for certain. That's like saying Nintendo should not make another console and just work on the Gamecube.
Tue 19/10/04 at 01:42
Regular
Posts: 9,848
Dringo wrote:
> They did that for a degree, they walked on a set path and then looked
> around...

You saw better on OOT.

> As apart of a mini-game we had to follow a character around that kept
> doing that.

One of the best bits in the game...

"MEOW..."
Mon 18/10/04 at 22:16
Regular
Posts: 18,185
Yeah, I knew I was right.

I'm always right :P
Mon 18/10/04 at 22:14
Regular
Posts: 11,038
A couple of minigames actually, although they were all for taking photographs.

If you hit a wall, the guy next to it wouldjump up and lookaround frightened.
One guy made a trip to the postbox, looked around, then put a letter in.
And one guy would walk by someone, and they would both glance at one another for a second.

Oh, and the Killer Bees chased you around if you came close to them.
Damn them.

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