The "Nintendo Games" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
> these maps then earn money so you can get the treasure" was just
> a cheap tactic to draw the end of the game out, when there should have
> been more dungeons.
I think this part really killed my enjoyment of the game, cheap was exactly what I was thinking whilst playing through it. I initially bought the game and played up until you have the choice of the two temples to try and then decided not to play it again because I just wasn't enjoying it, just recently I went back to it and pretty rapidly played through it. Some parts I suppose did capture the spirit of Zelda however this definately wasn't one of those parts. The whole treasure chart idea on the whole felt very repetitive on the whole really, especially those islands which only contained those damned cannonball shooting knob cheeses - *oh look another treasure chart, surprise* . Another big gripe I had was the two dungeons which enabled the master sword to regain its power being similar in that they required the use of the sage to progress. I hate games where you have to protect/use another character whether or not they are computer controlled or controlled by me in general so I suppose that would explain that.
> Yeah, but when you stop playing a game, come back to it a year later,
> quite hard to remember what the hell was going on. Just remember I
> was in the middle of doing some dungeon last time I played.
You want to start from the beginning, get re-aquainted with the storyline.
Majora's mask is still my favourite Zelda so far.
I remember that "love quest". It was the first one I tried to tackle, but I'd only be able to do a little bit and as I'd get further into the game I'd find I'd be able to get a little bit further...
As to Windwaker, it wasn't just the lack of dungeons, that was the icing on the cake. Windfall seemed a little dead, especially after the "life" in MM's ClockTown. And there were so many Islands, but 90% of them were "fillers", just there to take up space with no life or purpose, just a dead bit of rock (okay, so each Island had ONE thing to be one on them, one freak purpose, but still...).
It's like Nintendo got the cel shading engine down, mastered the combat programming, got the idea of sailing, cracked open the champagne and did the rest of the game drunk! :-S
I found all the fairies in all the dungeons, got all the masks as well as Feirce Diety's, all the heart pieces (so 20 out of 20 hearts) all upgrades, and all weapons. Basically this was for me the easiest Zelda game. I even managed to beat the final boss once without using Fierce Diety's mask, but man its tough.
Ocarina of Time is a masterpiece, possibly the best game I´ve ever played. I completed Majora´s Mask recently, having borrowed it from my friend (who has the bonus disc).
Here´s hoping Twilight Princess will live up to the standard!
> Hopefully the space will be filled with a few towns rather than grass
> and rocks and then a bit more grass.
Lots of dungeons, lots of towns. All Windfall-like.
Personally I loved Wind Waker's vast ocean, but I know I'm rather alone in that. But the feeling of being able to just set sail and jump around in the boat, playing with the camera.. it was a sense of freedom you don't get in many games these days.
> I even managed to beat the final boss once without using
> Fierce Diety's mask, but man its tough.
Was it?
I can't remember it all that well, but I thought it was one of the ones where once you figure out how to kill it, it's not that tough to actually do...
Oh wait, I'm thinking of the battle on top of the tower, not the one on the moon.
That one was tougher, but still more about working out its vulnerabilities...
Now rolling around in the goron mask on the moon was a pain in the ass :^)