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Anyone used it? Anyone give me any tips / hints etc? Anyone suggest a better program?
And, the big one, and I have no idea how this would work, but anyone want to work with me to create a game?
Like I said, we could have used code from existing engines that have been made open source for all to use, and modified it from there. Oh well.
Figure out if you are satisfied with 2D, or if you want it to be 3D.
Then figure out what exactly you will be capable art-wise, I'm a programmer, I can't draw or model for cack :).
Then think about what you are going to use to make the game.
DarkBASIC is something I've never heard of, but I guess it's just a game making farm.
As you probably know very little about programming, even less about 3D maths and geometry to a game making level, and virtually no physics and graphics thoery, it;s probably best to go with something pre-made which you can just edit.
If you want to use a language actually in use in games development, look at using Python.
There's a module library gammed Pygame at www.pygame.org which you may find useful :)
>
> DarkBASIC is something I've never heard of, but I guess it's just a
> game making farm.
>
DB is a game based language based on BASIC; several commands and syntax to designed specially for them. In effect, it's a wrapper for DX, simplifying use greatly. It also has an IDE included.
[URL]http://www.gamemaker.nl[/URL]
You can "drag and drop" components together, and you can also code your own, so I think this may be good to start off with, but also give some flexibility in the future.
> I'm actually going to use some other software.
>
> [URL]http://www.gamemaker.nl[/URL]
>
> You can "drag and drop" components together, and you can
> also code your own, so I think this may be good to start off with,
> but also give some flexibility in the future.
yeah i saw that for 5 pounds a few years back bt didn't buy it because it is supposed to be riddled with bugs. i think dark basic would be better, but if you want to work your way up to that just let me know if you use it.