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Come on it's not like 3D chips are new
> Macintosh wrote:
> The reason why these
> underdogs never became popular is due to the marketing of Nintendo.
> Nobody was ever going to buy a near "vapourware" product
> like N-GAGE or Geamegear when you could buy a well know, popular
> brand like Nintendo.
>
> This is actually the most ridiculous thing you've ever said. You just
> pull theories out or your ass with 0 evidence or reason to back them
> up, and state them as fact. It's appalling. SEGA were always 'cooler'
> than Nintendo, and when they released the GameGear it was much like
> Sony releasing the PSP.
>
> You also didn't reply to the idea that the most popular handheld
> games have extremely simple mechanics and graphics. The DS, you have
> to admit, offers an even simpler way of interacting with games.
> EyeToy proved that removing the obstacle of the joypad increases
> acessibility to all. If simplicity sells handhelds, then surely the
> handheld with the simplest control interface will be more popular, to
> a degree.
Whats EyeToy got to do with the DS? EyeToy does work, but its for home consoles. It certainly doesnt work anything like a Stylus, so why think the DS Stylus will be a great hit?
Was Sega cooler than Nintendo? Thats another debate. As far as I could see, the GameGear was simply not going to win out over Nintendo. The Gameboy had such a fan base, it would always be a difficult task for Geamgear. And the technology wasnt that great - but things have changed now. We now live in a world in which "video games" are main stream, and Sony is a major player in that industry - none of which was the case pre 1995. So the 2 things are not the same.
> I bet nintendo are kicking themselves for selling millions of gameboys
> without 3d chips in. Because 3d chips are what makes
> "everyone" buy things....
No, they are not "kicking themselves" for not using 3d chips earlier. The point is they didnt need to move the handheld on technology wise very much as there were little or no rivals. So why bother investing in new R&D, when Nintendo already had a captive market? No point, just give the GBA, and then relaunch it in a new case - the GBA-SP. Nice little earner.
But if you look at how similar the home consoles are, you can see how rival products has pushed developement up a gear. Nobody can afford to be 5 years behind. Hence the reason Nintendo now, at long last, have to get their fiinger out and make a product to go on sale alongside PSP. Problem is, I think the Sony machine will win the battle.
Don't know what he used to call himself but he was the sad c**t that always appeared in the same threads as Top Score quoting a load of technical mumbo jumbo that he probably didn't even understand himself.
F**k off back to the hole you guys came from, we have enough trolls around here already.
Their uninformed, hollow and utterly biased arguments will do nothing but frustrate you. I tried being rational. They don't listen. At all.
Argue with them should you need to feel better about yourself, but otherwise just ignore them or poke fun at them. Anything else is an exercise in futility.
> Whats EyeToy got to do with the DS? EyeToy does work, but its for
> home consoles. It certainly doesnt work anything like a Stylus, so
> why think the DS Stylus will be a great hit?
The DS works by allowing you to interact with the screen via your fingers, movement or some kind of tool.
The Eye Toy allows you to interact with the screen via your fingers, movement or some kind of tool whilst stood infront of a camera and viewing your position on the screen.
With the exception that one screen requires a camera, I see them as pretty similar input devices, each with their own set of uses that can be exploited in many many ways.
Weren't they the first home console (not computer) to use two joypads for simultaneous play?
Weren't they the first to use the multi-tap?
Weren't they the first to use Mode 7 graphics?
Didn't they develop the Super FX chip?
Weren't they the first to have four player ability as standard in a home console?
Weren't they the first to use Analogue (as opposed to digital) control sticks in a home console?
Weren't they the first to use dual-screen handhelds (not the DS)?
Weren't they the first to create a third generation handheld console that could play all but a few of the first generation?
Oh yeah, you must be right. They're not that revolutionary.
> Domaye wrote:
> I bet nintendo are kicking themselves for selling millions of
> gameboys
> without 3d chips in. Because 3d chips are what makes
> "everyone" buy things....
>
> No, they are not "kicking themselves" for not using 3d
> chips earlier. The point is they didnt need to move the handheld on
> technology wise very much as there were little or no rivals. So why
> bother investing in new R&D, when Nintendo already had a captive
> market? No point, just give the GBA, and then relaunch it in a new
> case - the GBA-SP. Nice little earner.
A: The reason why Nintendo didn't boost the power of the machine too much and still don't is because it eats battery power, just like the Gamegear.
B: The GBA was a very good update of the machine BUT it had problems, screen was scratched, batteries were still an issue and the screen wasn't very good... also there was still no backlight. Nintendo developed a way to basically sort out the problems with the first GBA and re-released it as the SP.
> Macintosh wrote:
>
> Whats EyeToy got to do with the DS? EyeToy does work, but its for
> home consoles. It certainly doesnt work anything like a Stylus, so
> why think the DS Stylus will be a great hit?
>
> The DS works by allowing you to interact with the screen via your
> fingers, movement or some kind of tool.
>
> The Eye Toy allows you to interact with the screen via your fingers,
> movement or some kind of tool whilst stood infront of a camera and
> viewing your position on the screen.
>
> With the exception that one screen requires a camera, I see them as
> pretty similar input devices, each with their own set of uses that
> can be exploited in many many ways.
Thats the most silly thing I have ever seen on the web!
For a start EyeToy usually works on large movements - arms, or entire body. The Stylus & small screen require close work using the stylus, and accurate interaction with the screen. Lets just hope everyone can see what they are "pointing at" with their stylus.
They are nothing alike.
> As for Nintendo being revolutionary:
>
> Weren't they the first home console (not computer) to use two joypads
> for simultaneous play?
>
> Weren't they the first to use the multi-tap?
>
> Weren't they the first to use Mode 7 graphics?
>
> Didn't they develop the Super FX chip?
>
> Weren't they the first to have four player ability as standard in a
> home console?
>
> Weren't they the first to use Analogue (as opposed to digital)
> control sticks in a home console?
>
> Weren't they the first to use dual-screen handhelds (not the DS)?
>
> Weren't they the first to create a third generation handheld console
> that could play all but a few of the first generation?
>
> Oh yeah, you must be right. They're not that revolutionary.
But when it comes to CD-ROM or DVD-ROM, they dont have a clue. Remember the classic statement at the GameCube launch - you dont need DVD - thats what VHS is for.
As for audio, the Sony PlayStation moved things a lot from N64 and previous systems.