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"Earlier this week, the respected Japanese business magazine Shuukan Diamond reported in its 2005 Preview Edition that the Nintendo Revolution Controller will not feature a directional pad or A and B buttons."
No directional pad - no buttons - NINTOY CAMERA, I'm telling you. Idiots.
You use your mind to tell the character what to do.
The gamer, if they aren't fond of the developers lay out, could alter it themselves to suit their own hands (great for lefties) and could switch between control styles.
Lets say you want to say something in the game world. press the corner and the keyboard resurfaces.
> Imagine a round touch screen or something, perhaps a menu screen in
> the middle. Round the side are tonnes of buttons A,B,C,D,E,F,G,H,I
> and not ACTUAL buttons but segments of that round touch screen.
> Essentially they are buttons but they're also not. They don't have to
> be there, the number of touchable parts depend on the game.
>
> The reason for this??? There will never be a complaint from
> developers again about buttons. If the game needs 20 buttons then
> they input 20 button presses on the touch screen. If it needs just 2
> then just the 2 are used. This gives developers complete freedom!
>
> Imagine the possibility, the controller can be custom made for each
> game!!!
That sounds absolutely terrible.
> To add on top of that the controller could change throughout the game
> when certain buttons are no longer needed or, in the case of an
> online RPG, when you're in the lobby you have a touch screen keyboard
> but when you enter the the game world you have a more action
> developed button configuartion.
And that would just make everything needlessly complicated.
> It'll be a telepathy device.
> You use your mind to tell the character what to do.
But if the game contained a rather nice lady in it from the start, you'd never play any further.
And Dringo: no, terrible idea. Boohissboo.
I was thinking of something akin to the N64's C-Buttons being replaced with the C-Stick. With all the buttons. Which would be a) pointless b) harder to use c) impossible to press 2 buttons at once and d) look crap.
It has to happen, then.
How about, a control pad that doesn't actually exist.
You "hold" it in your hands, and push the "buttons" and the infrared scanner (not the camera, that would confuse it) picks up the movement and enters the command onscreen.
> Why would that be complicated, that'd be a great idea, I bet they do
> it.
1) If the controller was constantly changing, you'd never get used to it. Every time you get a new game it would be like using a new controller, and then when you go back to playing an old game, you'll have gotten used to a different game's controls and it'll just suck. Just...bad idea.
2) If the controls are constantly changing in game, there'll be no consistency. Your idea is just dire. DIRE.
> Why would that be complicated, that'd be a great idea, I bet they do
> it.
Kinda like those Chameleon remotes? I tell you what's good about your idea, it would be really easy for the users to set up their own button configurations...