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> crossbob wrote:
> Who's played on Runescape?
>
> me
Whats your name on it?
Half Life 2 and Doom 3 still need Anti-Aliasing, even Condemned, SEGA's next gen outing, has dead straight walls and crap textures. Graphics will keep getting better until they're life-like.
What amazes me, is that on XBOX 2 you could technically have a full XBOX game as an extra.
Clever, all this technology.
> Who's played on Runescape?
Haven't played that in aages... :)
> Who's played on Runescape?
me
In the future... polygon counts for single scenes will obviously increase, but as I stated earlier normal mapping is on the increase. Due to this we'll see an increase in polygons being used, but the actual increase probably won't be as much as most people expect. Despite this, the end product (i.e. a game with a hell of a lot of polys combined with normal mapping) will be a tasty visual. I mean you only have to look at the screenshots of Unreal engine 3 to see all of this.
crossbob wrote:
> I think they will put real people moving around in games soon like
> real film of real humans!
Makes me think of the old Mortal Kombat games when the characters were in effect actually real people, some delightful extras on the latest MK offering which looks at this in a bit more depth.